Enter the world of The Dark Eye. Cooperate to vanquish evil, help the downtrodden, & gain fantastic treasures! Decks provided. Participants receive powerful, exclusive promo cards & other prizes!
Description:
Enter the world of The Dark Eye, Germany’s most popular fantasy RPG setting for 30 years, through the English version of the Aventuria Card Game, a duel for two or more Aventurian Heroes. Improve your hero by playing action cards to defeat your opponents. In this adventure mode, players cooperate on a quest to overcome evil enemies, help the downtrodden, and gain fantastic treasures! Character decks provided. Participants receive powerful, exclusive promo cards and other special prizes!
When you had the dream you thought it was crazy. In the months since you have come to believe that everything was true. The end is coming. The question now is whether your new powers can change that?
Description:
When you had the dream, your first instinct was to dismiss it. In the months since you have come to believe that it was something more. The end is coming. The question for you now is whether these newfound powers you have gained can change the future? Role-playing is stressed in this event.
When you had the dream you thought it was crazy. In the months since you have come to believe that everything was true. The end is coming. The question now is whether your new powers can change that?
Description:
When you had the dream, your first instinct was to dismiss it. In the months since you have come to believe that it was something more. The end is coming. The question for you now is whether these newfound powers you have gained can change the future? Role-playing is stressed in this event.
When you had the dream you thought it was crazy. In the months since you have come to believe that everything was true. The end is coming. The question now is whether your new powers can change that?
Description:
When you had the dream, your first instinct was to dismiss it. In the months since you have come to believe that it was something more. The end is coming. The question for you now is whether these newfound powers you have gained can change the future? Role-playing is stressed in this event.
When you had the dream you thought it was crazy. In the months since you have come to believe that everything was true. The end is coming. The question now is whether your new powers can change that?
Description:
When you had the dream, your first instinct was to dismiss it. In the months since you have come to believe that it was something more. The end is coming. The question for you now is whether these newfound powers you have gained can change the future? Role-playing is stressed in this event.
When you had the dream you thought it was crazy. In the months since you have come to believe that everything was true. The end is coming. The question now is whether your new powers can change that?
Description:
When you had the dream, your first instinct was to dismiss it. In the months since you have come to believe that it was something more. The end is coming. The question for you now is whether these newfound powers you have gained can change the future? Role-playing is stressed in this event.
After months of preparation, your occult group is convening for an initiation ceremony. The rites are written, the ritual space cleared. In an hour's time, things will never be the same again.
Description:
A Fearful Symetries adventure - you play ritual magicians (not cultists) in 1930s England, discovering how magic works and what its darker side might be.
Oxford, 1932
After months of preparation, your small occult group is convening for an initiation ceremony. The rites have been written, the ritual space in the Radcliffe Camera cleared of unwanted influences, and you are having a pie and ale supper in the White Hart with Crispina, your group leader. In an hour's time nothing will ever be the same again.
After months of preparation, your occult group is convening for an initiation ceremony. The rites are written, the ritual space cleared. In an hour's time, things will never be the same again.
Description:
A Fearful Symetries adventure - you play ritual magicians (not cultists) in 1930s England, discovering how magic works and what its darker side might be. Oxford, 1932 After months of preparation, your small occult group is convening for an initiation ceremony. The rites have been written, the ritual space in the Radcliffe Camera cleared of unwanted influences, and you are having a pie and ale supper in the White Hart with Crispina, your group leader. In an hour's time nothing will ever be the same again.