It's 1963. Rain obscures your vision as you stumble through the English countryside. Suddenly a castle appears out of the darkness... Join us for an evening of campy frights.
Description:
It’s 1963. Rain obscures your vision as you stumble through the English countryside. Your car, a misfortune of economical engineering, is left far behind. Suddenly, a van splashes you as it races by, too fast to flag down. Lightning splits the sky, and you would swear you saw the glint of... rhinestones? Meanwhile, many miles away, something crawls to the surface of a dark Scottish loch… You press on, hoping to find shelter, for what could be worse than being caught in the wilderness on a dark and stormy night? Suddenly a lantern appears out of the darkness, then a gate, a tower... a castle. Is it safe? Someone thinks so, for there seem to be other travelers arriving at the door. Join us for an evening of campy frights inspired by the music of Midnight Syndicate and the films of Hammer Productions. Costumes encouraged but not required. For advance casting, please visit our website.
Your team of specialists walks through the Gate to exoplanet Vishnu IV in t-10 minutes. Should be an easy month collecting samples, mapping, & patrolling. Vishnu IV is a peaceful planet, after all.
Your team of specialists walks through the Gate to exoplanet Vishnu IV in t-10 minutes. Should be an easy month collecting samples, mapping, & patrolling. Vishnu IV is a peaceful planet, after all.
Your team of specialists walks through the Gate to exoplanet Vishnu IV in t-10 minutes. Should be an easy month collecting samples, mapping, & patrolling. Vishnu IV is a peaceful planet, after all.
Your team of specialists walks through the Gate to exoplanet Vishnu IV in t-10 minutes. Should be an easy month collecting samples, mapping, & patrolling. Vishnu IV is a peaceful planet, after all.
Focused on children, aged 6-12, who participated in Beginner Kid's Track or for older children that have prior experience with Pathfinder Roleplaying Game.
Description:
The GM at each of the two-hour slots will help the children level their chosen character to third level. After leveling is complete, the GM will run one of 5 new adventures designed using the Beginner Box rules.
Focused on children, aged 6-12, who participated in Beginner Kid's Track or for older children that have prior experience with Pathfinder Roleplaying Game.
Description:
The GM at each of the two-hour slots will help the children level their chosen character to third level. After leveling is complete, the GM will run one of 5 new adventures designed using the Beginner Box rules.
Focused on children, aged 6-12, who participated in Beginner Kid's Track or for older children that have prior experience with Pathfinder Roleplaying Game.
Description:
The GM at each of the two-hour slots will help the children level their chosen character to third level. After leveling is complete, the GM will run one of 5 new adventures designed using the Beginner Box rules.
Focused on children, aged 6-12, who participated in Beginner Kid's Track or for older children that have prior experience with Pathfinder Roleplaying Game.
Description:
The GM at each of the two-hour slots will help the children level their chosen character to third level. After leveling is complete, the GM will run one of 5 new adventures designed using the Beginner Box rules.
Focused on children, aged 6-12, who participated in Beginner Kid's Track or for older children that have prior experience with Pathfinder Roleplaying Game.
Description:
The GM at each of the two-hour slots will help the children level their chosen character to third level. After leveling is complete, the GM will run one of 5 new adventures designed using the Beginner Box rules.