Apocalypse style game of Imperium vs. The Universe. This event is a stand alone event that has an effect on a weekend long campaign.
Description:
This is part 1 of a 3 part campaign game. Where a board game of Space hulk is played alongside the Game of 40K Apoc. Part I The Space Hulk enters the system and the System defenses are alerted of an attack. The results carry from one event to the next. You can participate in any or all events, such is the nature of war.
Apocalypse style game of Imperium vs. The Universe. This event is a stand alone event that has an effect on a weekend long campaign.
Description:
This is part 2 of a 3 part campaign game. Where a board game of Space hulk is played alongside the Game of 40K Apoc. The Space Hulk is in Orbit and can bombard the battlefield. The results carry from one event to the next. You can participate in any or all events, such is the nature of war.
Apocalypse style game of Imperium vs. The Universe. This event is a stand alone event that has an effect on a weekend long campaign.
Description:
This is part 3 of a 3 part campaign game. Where a board game of Space hulk is played alongside the Game of 40K Apoc. The Space Hulk is either stopped or makes planetfall in the middle of battle. The results carry from one event to the next. You can participate in any or all events, such is the nature of war.
During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.
Our judge and expert attorneys will lead you on a crazy ride as anything goes in this wild court. We’ll indict your favorite characters on any charge we can think of for our amusement.
The 8th Doctor and an impossible assortment of companions explore an abandoned Dalek city.
Description:
Swept into a twisted branch of the Time Vortex created by the nascent Time War, the Eighth Doctor finds himself surrounded by an impossible assortment of companions in an abandoned Dalek city far in Skaro's future. Or, more precisely, a maze of Skaro's possible futures.
It's 1963. Rain obscures your vision as you stumble through the English countryside. Suddenly a castle appears out of the darkness... Join us for an evening of campy frights.
Description:
It’s 1963. Rain obscures your vision as you stumble through the English countryside. Your car, a misfortune of economical engineering, is left far behind. Suddenly, a van splashes you as it races by, too fast to flag down. Lightning splits the sky, and you would swear you saw the glint of... rhinestones? Meanwhile, many miles away, something crawls to the surface of a dark Scottish loch… You press on, hoping to find shelter, for what could be worse than being caught in the wilderness on a dark and stormy night? Suddenly a lantern appears out of the darkness, then a gate, a tower... a castle. Is it safe? Someone thinks so, for there seem to be other travelers arriving at the door. Join us for an evening of campy frights inspired by the music of Midnight Syndicate and the films of Hammer Productions. Costumes encouraged but not required. For advance casting, please visit our website.