A cooperative adventure game in which the players work together to save an imperiled kingdom.
Description:
In Mice and Mystics players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle's former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra's weakness and defeat her.
3-Round Open Tournament. All current MW books and PDFs may be used. 2.5 hour rounds. Missions will be randomly chosen. Swiss Format but Red v Blue matchups as possible.
An ancient demi-goddess takes offense when the citizens of Hanging Tree capture the gnoll princeling promised to her as a sacrifice. Can the adventurers survive the night & save the town?
When the necromantic tome having once belonged to American sorcerer Ezekiel de la Poer is stolen, your investigation leads you to the small town of Rosa, Alamaba, de la Poer's final resting place.
Description:
April 1936. To mark the 200th anniversary of his hanging, group of scholars and interested parties have gathered near the burial place of early American colonist and reputed necromancer Ezekiel de la Poer. They plan to discuss his life and how he bridged the European and American occult heritages. When his necromantic journal disappears, parties are quick to accuse each other of academic motives, until the dead begin to come home. Can the Investigators unravel the tangled agendas and secure the journal before something worse happens?
When the necromantic tome having once belonged to American sorcerer Ezekiel de la Poer is stolen, your investigation leads you to the small town of Rosa, Alamaba, de la Poer's final resting place.
Description:
April 1936. To mark the 200th anniversary of his hanging, group of scholars and interested parties have gathered near the burial place of early American colonist and reputed necromancer Ezekiel de la Poer. They plan to discuss his life and how he bridged the European and American occult heritages. When his necromantic journal disappears, parties are quick to accuse each other of academic motives, until the dead begin to come home. Can the Investigators unravel the tangled agendas and secure the journal before something worse happens?
When the necromantic tome having once belonged to American sorcerer Ezekiel de la Poer is stolen, your investigation leads you to the small town of Rosa, Alamaba, de la Poer's final resting place.
Description:
April 1936. To mark the 200th anniversary of his hanging, group of scholars and interested parties have gathered near the burial place of early American colonist and reputed necromancer Ezekiel de la Poer. They plan to discuss his life and how he bridged the European and American occult heritages. When his necromantic journal disappears, parties are quick to accuse each other of academic motives, until the dead begin to come home. Can the Investigators unravel the tangled agendas and secure the journal before something worse happens?
An FBI team investigating a series of brutal murders find themselves facing something far more dangerous than an insane killer.
Description:
When a missing woman is found brutally murdered, the local authorities start to investigate. When the nature of the crime is found to match another murder in another state, the FBI is called in. And when the FBI agents find themselves facing something more than just another serial killer, a certain government agency starts monitoring what may be its next recruits.