Death is not unknown in 1910 South Africa. But when a lawyer is murdered in his home, it is only the beginning. Rumours are mounting, even whispers of witchcraft.
Description:
Death is not something unknown in South Africa, especially since the war. The Boers and the Zulu have need defeated and Natal has developed a prosperous middle class. Times have been especially good for Natal’s port city of Durban in 1910. Union is just around the corner and economic prosperity is in the air. But when a young lawyer is murdered in his home, it is only the beginning of a spree of killings along the African coast. Rumours are mounting, even whispers of witchcraft from the Africans. But why is this happening? And is there anything that can be done to stop it? A terrifying Call of Cthulhu case of madness and murder.
Enter a dungeon filled with dragons & their soul-bound servants. Can you get out alive with your treasure before the other players or the monsters take your loot?
Play the exciting and revolutionary new game, Mage Wars Academy, before it’s released!
Description:
Play the exciting and revolutionary new game, Mage Wars Academy, before it’s released! This “Play to win” event will see players pair off in a game of Mage Wars Academy with the winner not just getting bragging rights, but taking the copy of the game home with them! Mage Wars Academy is an entirely new way to experience the award winning Mage Wars system, where you duel with a spellbook, rather than a deck of cards. Your skill and tactical choices determine the winner in this exciting, customizable game of dueling mages! Arcane Wonders will provide the Academy sets for play and winners of their match will get to keep the copy they play with. No experience necessary either, as Arcane Wonders will provide an instructor to teach the game prior to your match!
The country of Reverie: Magic is everywhere & mage guilds have formed to protect the people without power. In the griffin guild you find yourself a recruit. Do you have what it takes?