What advice can educators provide for teaching game rules to players? How about using games to enhance education? And what about the portrayal of education in games? This panel covers it all & more.
Description:
What advice can educators provide for teaching game rules to players? How about using games to enhance education? And what about the portrayal of education in games? This panel covers it all and more. Caleb Stokes is an educator and RPG writer. He frequently uses games in the classroom for a variety of purposes, and he recently worked with Arc Dream to publish No Soul Left Behind, a campaign book for the game Better Angels set in a charter high school. Ross Payton has written extensively for Monsters and Other Childish Things, and he's been teaching rules to players for twenty years. Steve Radabaugh is a high school teacher and creator of app games like Dungeon Marauders and the upcoming dice game Fey Ball. Come ask questions about how to include education in your game setting, or find out which games and game design principles work great in the classroom.
Ever wanted to know if you could or should go to college for gaming? Get the answers you want about the education world & how it is connected to the world of gaming.
For anyone interested in games in education. The focus will be on the teachers, but all are welcome! Unlike Trade Day, no presentations will be given. Let’s exchange ideas that lead to collaborations.
Description:
An informal hour for anyone interested in using games in education, at all levels. The focus will be on the teachers, but if you’re a designer in this field, welcome! Unlike Trade Day, no presentations will be given. Instead, we’ll run an icebreaker game, then use the time to chat and make contacts for future collaborations.
Learn secrets, tips, and tricks to working with building fictional elements in story-telling.
Description:
Learn secrets, tips, and tricks to working with building fictional elements in story-telling. From planning your plot liners to fleshing out characters, to working with voice and pacing, we will discuss the story telling process from start to finish.
In the early history of Catan, the capital city of the island was Elasund. Participate in the building & expansion of the city as you build buildings, construct the city walls & avoid the pirates!
Description:
In the early history of Catan, the capital city of the island was Elasund. Participate in the building and expansion of the city as you build (and knock over other players') buildings, construct the city walls and avoid the pirates!
In the early history of Catan, the capital city of the island was Elasund. Participate in the building & expansion of the city as you build buildings, construct the city walls & avoid the pirates!
Description:
In the early history of Catan, the capital city of the island was Elasund. Participate in the building and expansion of the city as you build (and knock over other players') buildings, construct the city walls and avoid the pirates!
In the early history of Catan, the capital city of the island was Elasund. Participate in the building & expansion of the city as you build buildings, construct the city walls & avoid the pirates!
Description:
In the early history of Catan, the capital city of the island was Elasund. Participate in the building and expansion of the city as you build (and knock over other players') buildings, construct the city walls and avoid the pirates!
A fast-paced, cooperative dice game of supernatural intrigue. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One.