3-Round Open Tournament. All current MW books and PDFs may be used. 2.5 hour rounds. Missions will be randomly chosen. Swiss Format but Red v Blue matchups as possible.
You and your friends are adepts. Mid Day a rumble occurs, shaking the very Mountain the Kaer was built into to escape the Scourge. You discover a breach.
Description:
Setting in a Kaer. The world as you know has always been stable one: get up, eat, do chores and learn your Discipline if you were an adept. You are one of those and your friends are also. Being so few, all adepts train in same place so you learn to work together. Mid Day a rumble occurs, shaking the very Mountain the Kaer was built into to escape the Scourge. The True Earth and Water have not merged to declare it safe yet to open, but your Masters have sent you out to search for Breaches in the area. It is then you find an opening. Were does it go? What is behind that fissure in the wall?
You and your friends are adepts. Mid Day a rumble occurs, shaking the very Mountain the Kaer was built into to escape the Scourge. You discover a breach.
Description:
Setting in a Kaer. The world as you know has always been stable one: get up, eat, do chores and learn your Discipline if you were an adept. You are one of those and your friends are also. Being so few, all adepts train in same place so you learn to work together. Mid Day a rumble occurs, shaking the very Mountain the Kaer was built into to escape the Scourge. The True Earth and Water have not merged to declare it safe yet to open, but your Masters have sent you out to search for Breaches in the area. It is then you find an opening. Were does it go? What is behind that fissure in the wall?
Set in the mid-19th century nation of Blegovia, this tale is loaded with muskets and laden with magic. Gothic horror as you've never experienced, and probably more than a little bit of goofiness.