A parternship-driven, tile-drafting, competitive city building game that up to 7 players can play in 25 mins.
Description:
You are a world-renowned master planner who has been asked by two different cities to help them rebuild their city centers. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master planner to execute your grandiose plans. Between Two Cities is a parternship-driven, tile-drafting, competitive city-building game that up to 7 players can play in 20-25 minutes. Join one of the designers of the game, Matthew O'Malley, to learn how to play!
A parternship-driven, tile-drafting, competitive city building game that up to 7 players can play in 25 mins.
Description:
You are a world-renowned master planner who has been asked by two different cities to help them rebuild their city centers. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master planner to execute your grandiose plans. Between Two Cities is a parternship-driven, tile-drafting, competitive city-building game that up to 7 players can play in 20-25 minutes. Join one of the designers of the game, Matthew O'Malley, to learn how to play!
A parternship-driven, tile-drafting, competitive city building game that up to 7 players can play in 25 mins.
Description:
You are a world-renowned master planner who has been asked by two different cities to help them rebuild their city centers. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master planner to execute your grandiose plans. Between Two Cities is a parternship-driven, tile-drafting, competitive city-building game that up to 7 players can play in 20-25 minutes. Join one of the designers of the game, Matthew O'Malley, to learn how to play!
A parternship-driven, tile-drafting, competitive city building game that up to 7 players can play in 25 mins.
Description:
You are a world-renowned master planner who has been asked by two different cities to help them rebuild their city centers. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master planner to execute your grandiose plans. Between Two Cities is a parternship-driven, tile-drafting, competitive city-building game that up to 7 players can play in 20-25 minutes. Join one of the designers of the game, Matthew O'Malley, to learn how to play!
Beyond Lawful Good & Evil: Ethical Concepts in RPGs
Summary:
How do you build a character with staunch ethical principles without stopping a game dead with the dreaded my-character-wouldn't-do-that issue? Do RPG systems imply ethical philosophies? Should they?
Description:
How do you build a character with staunch ethical principles without stopping a game dead with the dreaded my-character-wouldn't-do-that problem? Do RPG systems imply ethical philosophies? Should they? Caleb Stokes (No Soul Left Behind), Ross Payton (Base Raiders, Andreas Walters (Baby Bestiary), and Shoshana Kessock (Living Game Conference) discuss ethical concepts in characters, in game worlds, and at the level of design. Bring your questions and curiosity.