A combat hackfest. Players fight their way to a safe haven in the Underdark. Harder difficulties available. No XP. Expect a high casualty rate! Teamwork is essential & tokens also help!
Description:
A combat hackfest for those who enjoy TD’s combat slider system. Players fight their way to a safe haven in the Underdark. Familiarity with TD’s combat system required! (New players should first go through a normal dungeon or attend the TD101 seminar). Harder difficulty levels are available if the whole party agrees. No XP. Expect a high casualty rate! Historically, survival rates have been around 90% on Normal, 60% on Hardcore, and 10%-20% on Nightmare. Teamwork is the most critical element of success. Tokens can also help, especially with proper preparation and by carefully planning your token build.
A combat hackfest. Players fight their way to a safe haven in the Underdark. Harder difficulties available. No XP. Expect a high casualty rate! Teamwork is essential and tokens also help!
Description:
A combat hackfest for those who enjoy TD’s combat slider system. Players fight their way to a safe haven in the Underdark. Familiarity with TD’s combat system required! (New players should first go through a normal dungeon or attend the TD101 seminar). Harder difficulty levels are available if the whole party agrees. No XP. Expect a high casualty rate! Historically, survival rates have been around 90% on Normal, 60% on Hardcore, and 10%-20% on Nightmare. Teamwork is the most critical element of success. Tokens can also help, especially with proper preparation and by carefully planning your token build.
Learn how I use metallic and non-metallic paints to create realistic metals. This is a hands-on class, where participants will practice the techniques I demonstrate and receive feedback.
Description:
Learn how I use a combination of metallic and non-metallic paints to create realistic metals. This is a hands-on class, where participants will have a chance to practice all of the techniques I demonstrate and receive feedback on their work. Brushes will NOT be provided, you must bring your own brush in order to participate in this event. Event sponsored by Privateer Press.
Turn Your Idea into a Game or Simulation With Game Theory & What’s Your Game Plan?
Summary:
Enhance instructional plans with the mechanics of popular board games. This class has more games, theory, & is kept at optimum size. For educators/presenters/trainers/game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a professor from the City University of New York (CUNY), attendees are broken up into design teams whose job is to enhance an instructional plan with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. If you’re an educator or trainer, you will learn how to integrate non-digital educational games or training simulations into your classroom or workspace. This full-featured workshop has more games and theory than the free workshop and is kept at optimum size, which allows us to actually talk to each other and explore your instructional problems in much greater depth.
Turn Your Idea into a Game or Simulation in Less than 30’ with Game Theory & What’s Your Game Plan?
Summary:
Attendees are broken up into design teams who quickly enhance an instructional plan with the mechanics of popular board games. For innovative educators, presenters, trainers, or game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a professor from the City University of New York (CUNY), attendees are broken up into design teams whose job is to enhance an instructional plan with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. If you’re an educator or trainer, this game teaches you how to integrate educational games into your classroom or workspace. If you’re a game designer, you can generate ideas for a new game (whether educational or not). This session provides a fun introduction to the principles of game-based learning.
Join us for a full campaign of Tuscany (the expansion to Viticulture) over the 4 days of Gen Con.
Description:
You started out with a meager vineyard in the foothills of Italy, but it's time to expand to the world of Tuscany. Join us for one game of a full campaign of Tuscany (the expansion to Viticulture) over the 4 days of Gen Con. We'll start with basic Viticulture, and the winner of each game will choose one expansion to add to each subsequent game played at Gen Con. Feel free to stop by for one game, or play multiple games over the course of the convention. This is for players who already know how to play Viticulture. Each player will receive a Tuscany promo card.
Join us for a full campaign of Tuscany (the expansion to Viticulture) over the 4 days of Gen Con.
Description:
You started out with a meager vineyard in the foothills of Italy, but it's time to expand to the world of Tuscany. Join us for one game of a full campaign of Tuscany (the expansion to Viticulture) over the 4 days of Gen Con. We'll start with basic Viticulture, and the winner of each game will choose one expansion to add to each subsequent game played at Gen Con. Feel free to stop by for one game, or play multiple games over the course of the convention. This is for players who already know how to play Viticulture. Each player will receive a Tuscany promo card.
Join us for a full campaign of Tuscany (the expansion to Viticulture) over the 4 days of Gen Con.
Description:
You started out with a meager vineyard in the foothills of Italy, but it's time to expand to the world of Tuscany. Join us for one game of a full campaign of Tuscany (the expansion to Viticulture) over the 4 days of Gen Con. We'll start with basic Viticulture, and the winner of each game will choose one expansion to add to each subsequent game played at Gen Con. Feel free to stop by for one game, or play multiple games over the course of the convention. This is for players who already know how to play Viticulture. Each player will receive a Tuscany promo card.
Join us for a full campaign of Tuscany (the expansion to Viticulture) over the 4 days of Gen Con.
Description:
You started out with a meager vineyard in the foothills of Italy, but it's time to expand to the world of Tuscany. Join us for one game of a full campaign of Tuscany (the expansion to Viticulture) over the 4 days of Gen Con. We'll start with basic Viticulture, and the winner of each game will choose one expansion to add to each subsequent game played at Gen Con. Feel free to stop by for one game, or play multiple games over the course of the convention. This is for players who already know how to play Viticulture. Each player will receive a Tuscany promo card.
Join us for a full campaign of Tuscany (the expansion to Viticulture) over the 4 days of Gen Con.
Description:
You started out with a meager vineyard in the foothills of Italy, but it's time to expand to the world of Tuscany. Join us for one game of a full campaign of Tuscany (the expansion to Viticulture) over the 4 days of Gen Con. We'll start with basic Viticulture, and the winner of each game will choose one expansion to add to each subsequent game played at Gen Con. Feel free to stop by for one game, or play multiple games over the course of the convention. This is for players who already know how to play Viticulture. Each player will receive a Tuscany promo card.