It's the 1609th year of the Third Age of Middle Earth. 28 mm.
Description:
Entombed within the Barrows of Tyrn Gorthad are the kings and royalty of the first men and the Numenoreans. Buried with them are great weapons of power and magic that will help in the war with the Witch King. This area of Cardolin has been occupied forces of Angmar for decades and must be cleared. A combined army of Arthedain and Elves under King Argeleb II and Glorfindal has arrived to push back the armies of darkness.
You discover a hidden and ancient lair of pre-fall relics and half broken machines. You should have sealed it back up and gone on your way; but you didn't. Now, what keeps the nightmares at bay?
The Cold War: International Challenges of the 1970s and 80s
Summary:
Overview and discussion of International affairs in the last two decades of the Cold War. Emphasis on the ideologies, alliances, and risks during the period.
The Preacher of the Source has come to town looking for the Book of All Stories. Now the gods of the city have until sunrise to deal with him before everything they care about is destroyed.
The Preacher of the Source has come to town looking for the Book of All Stories. Now the gods of the city have until sunrise to deal with him before everything they care about is destroyed.
Last year we discussed how the Crisis of the Third Century transformed the Roman Empire from ancient into medieval. We will continue and learn how it transformed from pagan to Christian.
Supernatural evil is found lurking in the shadows of the gaming convention. Can a small group of attendees stop what's unfolding before it's too late?
Description:
This game will be run using the World of Darkness core rules for mortals. The game will emphasize: teamwork, combat, & investigation of the paranormal as Players take on the role of a group of convention goers coming together to thwart a dark plot unfolding around them. New players are welcome! The WoD core rules are easy to learn and provide a great interface with the game world. Because player characters will be limited to mortals, the learning curve will be very small and should not provide a problem to even those new to RPG's in general. That being said please don't expect the game to be easy. Quick wits, clever tactics, & a fair bit of luck will be needed as your characters delve deeper into the undercurrent of what's really going on at the convention.
Supernatural evil is found lurking in the shadows of the gaming convention. Can a small group of attendees stop what's unfolding before it's too late?
Description:
This game will be run using the World of Darkness core rules for mortals. The game will emphasize: teamwork, combat, & investigation of the paranormal as Players take on the role of a group of convention goers coming together to thwart a dark plot unfolding around them. New players are welcome! The WoD core rules are easy to learn and provide a great interface with the game world. Because player characters will be limited to mortals, the learning curve will be very small and should not provide a problem to even those new to RPG's in general. That being said please don't expect the game to be easy. Quick wits, clever tactics, & a fair bit of luck will be needed as your characters delve deeper into the undercurrent of what's really going on at the convention.
The awakening of the Island of Sopkalia's long-dormant volcano may shift the balance of power. Fantasy steampunk with strong political and diplomatic elements.
Description:
A technological renaissance has rocketed the Island of Sopkalia beyond its neighbors. But the awakening of the island's long-dormant volcano may shift the balance of power. Who will benefit? Can the island survive? A fantasy and steampunk LARP with strong political and diplomatic elements.