It's 1913. Something causes riots to break out in the streets of Paris. As investigators from the Royal Society of Metaphysical Studies, you are dispatched to investigate, but are you prepared?
Description:
May 29th, 1913…Paris. They say music has charms to sooth the savage beast, but can it summon them as well? “The Rites of Spring” causes riots and violence to break out in the streets of Paris. You and the investigators from the Royal Society of Metaphysical Studies are immediately dispatched to investigate but are you prepared for what you may face?
It's 1913. Something causes riots to break out in the streets of Paris. As investigators from the Royal Society of Metaphysical Studies, you are dispatched to investigate, but are you prepared?
Description:
May 29th, 1913…Paris. They say music has charms to sooth the savage beast, but can it summon them as well? “The Rites of Spring” causes riots and violence to break out in the streets of Paris. You and the investigators from the Royal Society of Metaphysical Studies are immediately dispatched to investigate but are you prepared for what you may face?
Rivers are barriers, travel routes, watering places. Place your players/readers in memorable river scenes! Explore river types, terrain, challenges, and narrative opportunities with a GM/geologist.
Description:
This session is for GMs, game designers, and writers (any genre). Your adventurers make journeys on rivers, struggle to cross them, and seek them to sustain life (also maybe for a badly needed bath). See how your story can be enhanced by richly depicting one of the distinctive types of river channels, considering natural patterns of sandbars and islands, and incorporating tricks that currents and streambed erosion can play on unwary travelers. How does a river’s look and behavior change as you travel downstream? What interesting, game-changing terrain elements inhabit river floodplains? How are floods different from one river to another? Make each river scene memorable, with the help of a GM/geologist.
Something's up in Sparta, WI. It looks like witchcraft. So, Jo's Crew decides to investigate. Time for another road trip. (1st of 3)
Description:
Jo Harvelle is out from under her mother's wing by hunting with Bobby Singer and a few other folks. When the Crew looks into some creepy murders in western Wisconsin, it turns out the killer might be human, might be into witchcraft, and might already have summoned their demonic tutor. Time For another road trip. This session is the first part of a new Road Trip trilogy. It is self-contained. Story threads connect to the second part; which leads to the third.
The Road Trip Crew is headed for the Windy City…because there's been some deaths in Chicago, of people bearing striking similarities to members of The Crew. (2nd of 3)
Description:
Something creepy is going on in Chicago. And, not just for the residents of the biggest city in the midwest, but for The Crew themselves. Someone's stalking them, or something. Whatever it is, it's killing people to make a point, calling The Crew out. Looks like it's time for another Road Trip. Session is the second part of a new Road Trip trilogy. It is self-contained, but plot threads connect to the first and last part.
The RoadTrip Crew might think they've discovered what's really been going on, but it turns out there's even more to it when a powerful demon and something beyond even that get involved… (3rd of 3)
Description:
Things come to a head when supernatural killings lead the RoadTrip Crew to a small town in Missouri. There seems to be a demon on the loose there, but there also seems to be something *else* supernatural working /against/ it, and then there's figuring out how The Crew's muddled Destinies complicate matters... [This session is the third part of a new RoadTrip trilogy. It is self-contained, but connected to the first and second parts.]
Left, right, left, right, forward. NOT THE PIT! Can you control your robot better than everyone else? Find out in this great robot battle game. Easy to learn but hard to master.
Description:
Left, right, left, right, forward. Aaaggghhh not the pit! Can you control your robot better than everyone else? Find out in this great robot battle game. Easy to learn but challenging to master. Join in the fun.
Robot Racing to the extreme! Program factory robots & pit them against each other in frantic, destructive races across the factory floors. Be the first to touch the flags, in order, & you win!