Nothing defines a character like a signature weapon or a unique piece of jewelry. We'll talk about making good props on the cheap and better props for an investment. With hall-safe weapons to take!
Description:
Nothing defines a character like a signature weapon or a unique piece of jewelry, but props can often be more difficult to find or create than the fabric clothing of costumes. Don't let your amazing costume be brought down by an aluminum-foil-over-cardboard sword, when for just a few bucks you can make something that completes your look! Join us for talk about how to make good props on the cheap, and how to make better props for a bit of investment. We'll cover the pros and cons of various materials, and you'll make small hall-safe weapons to take with you!
Players are apprentice-level mages who earn their tower rent by trading potions in the underground Kriztus potion market. Rival wizards will cast spells to advance their own agendas!
Protect Yourself! Why Game Designers Need To Know Patents, Copyrights, and Trademarks
Summary:
Tailored for game designers! Learn about patents, copyrights, and trademarks with two game aficionados and IP professionals. Please bring your questions, as this includes Q&A!
You've been part of a Proteus group for many years, putting down dangerous Novas for the good of humanity. But now you are starting to wonder if you're really doing good... or evil?
You've been part of a Proteus group for many years, putting down dangerous Novas for the good of humanity. But now you are starting to wonder if you're really doing good... or evil?
Can a group of cyber knights & heroes infiltrate a maximum security prison meant to contain psychic & magic using D-bees to rescue a group of held ambassadors? Or will it be too late?
Shinya Kōgami is tasked with managing crime in such a world that uses "Psycho-Pass" to instantaneously measure and quantify a person's state of mind and personality.. : Funimation: Episodes 1-5
A psychology themed card battle where you try to thwart your opponents while trying to meet your needs. Different player archetypes means each player has their own agenda for victory.
Description:
The strategic 1/2 hour card game. A psychology themed battle where you try to thwart your opponents while trying to meet your needs. All games incorporate psychology, this one takes it head on. The included character archetypes means each player has their own agenda for victory. You will be using Backhanded Compliments, Clever Insults, Paranoia, Stress and Phobias to manipulate scores on four dimensions. It has twists, multiple tactics, and counter-actions that keep the game fresh and replay-able. The flavor of the game is light, but the strategy is intense. You choose to lower another player’s score with a clever insult, they block that change with resiliency, but you overcome their resilience with persistence. All of these actions use Mental Energy… is that where you want to spend it?
A psychology themed card battle where you try to thwart your opponents while trying to meet your needs. Different player archetypes means each player has their own agenda for victory.
Description:
The strategic 1/2 hour card game. A psychology themed battle where you try to thwart your opponents while trying to meet your needs. All games incorporate psychology, this one takes it head on. The included character archetypes means each player has their own agenda for victory. You will be using Backhanded Compliments, Clever Insults, Paranoia, Stress and Phobias to manipulate scores on four dimensions. It has twists, multiple tactics, and counter-actions that keep the game fresh and replay-able. The flavor of the game is light, but the strategy is intense. You choose to lower another player’s score with a clever insult, they block that change with resiliency, but you overcome their resilience with persistence. All of these actions use Mental Energy… is that where you want to spend it?
A psychology themed card battle where you try to thwart your opponents while trying to meet your needs. Different player archetypes means each player has their own agenda for victory.
Description:
The strategic 1/2 hour card game. A psychology themed battle where you try to thwart your opponents while trying to meet your needs. All games incorporate psychology, this one takes it head on. The included character archetypes means each player has their own agenda for victory. You will be using Backhanded Compliments, Clever Insults, Paranoia, Stress and Phobias to manipulate scores on four dimensions. It has twists, multiple tactics, and counter-actions that keep the game fresh and replay-able. The flavor of the game is light, but the strategy is intense. You choose to lower another player’s score with a clever insult, they block that change with resiliency, but you overcome their resilience with persistence. All of these actions use Mental Energy… is that where you want to spend it?