Alex's blankie is missing,but with a toy-eating dog on the loose and a grudge-holding doll on the prowl, can the Guard bring the blankie back to the room before Alex gets home?
Description:
Alex's blankie is missing and it's up to the Room Guard to find it. It was supposed to be a simple search and retrieval, but with a toy-eating dog on the loose and a grudge-holding doll on the prowl, can the Guard bring the blankie back to the room before Alex gets home? Drawing from a long literary tradition of stories from toys' perspectives, Playthings is simple enough for young players, while remaining deep enough for adults to enjoy. For 2 to 6 players ages 6 and up.
Alex's blankie is missing,but with a toy-eating dog on the loose and a grudge-holding doll on the prowl, can the Guard bring the blankie back to the room before Alex gets home?
Description:
Alex's blankie is missing and it's up to the Room Guard to find it. It was supposed to be a simple search and retrieval, but with a toy-eating dog on the loose and a grudge-holding doll on the prowl, can the Guard bring the blankie back to the room before Alex gets home? Drawing from a long literary tradition of stories from toys' perspectives, Playthings is simple enough for young players, while remaining deep enough for adults to enjoy. For 2 to 6 players ages 6 and up.
You may be a superpowered soldier in World War 2, but can you survive the horrors of the Cthulhu Mythos?
Description:
24 January 1942, 0800. Off the coast of Norway. You are part of an Allied group tasked with securing the town of Vaagsvaag (Vågsvåg) and its harbor. As a Talent, your superhuman powers are essential in defeating the Nazi threat. That's why only you know there's a cult called the Black Sun. You need to to determine what the Black Sun - and their attached Übermenschen - are doing in Vaagsvaag. This game is run using the new rules, a mashup of the superpowered WW2 RPG and the Cthulhu Mythos.
A fast and exciting World War Two historical introductory game with combined arms and plenty of 15mm tanks for all players on both sides. Prizes given by Zvezda.
Description:
Can the Red Guards' counter-attack be stopped? A fast and exciting World War Two historical introductory game with combined arms and plenty of 15mm tanks for all players on both sides. Prizes given by Zvezda.
June 30th, 1944. The 492nd Bombardment Group - the "Carpetbaggers" - are building up to a massive effort to drop spies & supplies to resistance groups inside Fortress Europa.
Description:
June 30th, 1944. The Allied Invasion of Europe is less than a week away, and the 492nd Bombardment Group - the “Carpetbaggers” - are building up to a massive concerted effort to drop spies and supplies to resistance groups inside Fortress Europa. Their delivery vessels are specially modified B-24 Liberators designed to be as stealthy as possible. The nighttime missions are dangerous and desperate, and it will require a mixture of daring, skill, and tenacity in order to survive.