Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all 4 beginner track to earn a certificate.
Description:
This adventure is for children ages 6-10, with little to no roleplaying experience. This is one of the four Kid's Track sessions that was run at Gen Con 2012 & 2013. The Kid's Advanced Track is for children who have participated in a previous Kid's Track event. Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. Your group of Pathfinders are dispatched by Venture-Captain Sheila Heidmarch to visit an old acquaintance of hers. The acquaintance, Professor Montrovale, agreed to turn over a book, the Azlanti Apprentice's Codex. After arriving at a magic academy, the PCs make inquiries to find Montrovale's classroom and discover her in a state of distress. The Academae is a dangerous institution and Pathfinders should be wary, for not everything in this school of magic is as it may appear to be.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all 4 beginner track to earn a certificate.
Description:
This adventure is for children ages 6-10, with little to no roleplaying experience. This is one of the four Kid's Track sessions that was run at Gen Con 2012 & 2013. The Kid's Advanced Track is for children who have participated in a previous Kid's Track event. Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. Your group of Pathfinders are dispatched by Venture-Captain Sheila Heidmarch to visit an old acquaintance of hers. The acquaintance, Professor Montrovale, agreed to turn over a book, the Azlanti Apprentice's Codex. After arriving at a magic academy, the PCs make inquiries to find Montrovale's classroom and discover her in a state of distress. The Academae is a dangerous institution and Pathfinders should be wary, for not everything in this school of magic is as it may appear to be.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all 4 beginner track to earn a certificate.
Description:
This adventure is for children ages 6-10, with little to no roleplaying experience. This is one of the four Kid's Track sessions that was run at Gen Con 2012 & 2013. The Kid's Advanced Track is for children who have participated in a previous Kid's Track event. Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. Your group of Pathfinders are dispatched by Venture-Captain Sheila Heidmarch to visit an old acquaintance of hers. The acquaintance, Professor Montrovale, agreed to turn over a book, the Azlanti Apprentice's Codex. After arriving at a magic academy, the PCs make inquiries to find Montrovale's classroom and discover her in a state of distress. The Academae is a dangerous institution and Pathfinders should be wary, for not everything in this school of magic is as it may appear to be.
Follow the events of an ongoing steampunk murder mystery at a mature cocktail party. Learn to play the game as you piece together clues to solve an intricate plot. Players get a deck of cards to keep.
Description:
Follow the events of an ongoing steampunk murder mystery at a mature cocktail party. Learn how the game is played as you piece together clues to solve an intricate plot. Game interaction is mostly spoken; conflict is resolved with cards, not through physical interaction. The story will be affected by what happens at the convention itself; the planned events in meeting rooms will determine the next plot element. Players receive an 18 card deck to keep for each part of the murder mystery they attend. This is the perfect game for anyone interested in Cosplay, LARPS or Interactive Theater! There will be a cash bar.
Follow the events of an ongoing steampunk murder mystery at an organized event. Learn to play the game as you piece together clues to solve an intricate plot. Players get a deck of cards to keep.
Description:
Follow the events of an ongoing steampunk murder mystery at an organized event. Learn how the game is played as you piece together clues to solve an intricate plot. Game interaction is mostly spoken; conflict is resolved with cards, not through physical interaction. The story will be affected by what happens at the convention itself; the planned events in meeting rooms will determine the next plot element. Players receive an 18 card deck to keep for each part of the murder mystery they attend. This is the perfect game for anyone interested in Cosplay, LARPS or Interactive Theater!
Follow the events of an ongoing steampunk murder mystery at an organized event. Learn to play the game as you piece together clues to solve an intricate plot. Players get a deck of cards to keep.
Description:
Follow the events of an ongoing steampunk murder mystery at an organized event. Learn how the game is played as you piece together clues to solve an intricate plot. Game interaction is mostly spoken; conflict is resolved with cards, not through physical interaction. The story will be affected by what happens at the convention itself; the planned events in meeting rooms will determine the next plot element. Players receive an 18 card deck to keep for each part of the murder mystery they attend. This is the perfect game for anyone interested in Cosplay, LARPS or Interactive Theater!
Follow the events of an ongoing steampunk murder mystery at an organized event. Learn to play the game as you piece together clues to solve an intricate plot. Players get a deck of cards to keep.
Description:
Follow the events of an ongoing steampunk murder mystery at an organized event. Learn how the game is played as you piece together clues to solve an intricate plot. Game interaction is mostly spoken; conflict is resolved with cards, not through physical interaction. The story will be affected by what happens at the convention itself; the planned events in meeting rooms will determine the next plot element. Players receive an 18 card deck to keep for each part of the murder mystery they attend. This is the perfect game for anyone interested in Cosplay, LARPS or Interactive Theater!