Strap on a VR headset & find yourself trapped in a room with a time bomb! Your friends in the real world have the manual on how to defuse it, but only you can see it. You have 5 minutes: tick tock!
Strap on a VR headset & find yourself trapped in a room with a time bomb! Your friends in the real world have the manual on how to defuse it, but only you can see it. You have 5 minutes: tick tock!
Strap on a VR headset & find yourself trapped in a room with a time bomb! Your friends in the real world have the manual on how to defuse it, but only you can see it. You have 5 minutes: tick tock!
Strap on a VR headset & find yourself trapped in a room with a time bomb! Your friends in the real world have the manual on how to defuse it, but only you can see it. You have 5 minutes: tick tock!
Strap on a VR headset & find yourself trapped in a room with a time bomb! Your friends in the real world have the manual on how to defuse it, but only you can see it. You have 5 minutes: tick tock!
Classic D&D dungeon module with a fun new system twist! Fantastic heroes will be created in minutes & be face-to-face with terrible foes in the dread Caves of Chaos moments later.
Description:
Get ready for some old skool adventure with a whole new system! We’re cracking open the classic intro dungeon module Keep on the Borderlands and heading straight into the dread Caves of Chaos! WEGS, the Wickedly Errant Game System, will be used as the system. Easy rules. Wild dice rolls. All you need is a sense of adventure to get started. Fantastic heroes will be created in minutes and, moments later, face-to-face with terrible foes. The cultists and minotaur and owlbear and oozes are waiting! Set your dice to 1980 and let’s have some fun! All.Rules.Taught.
Classic D&D dungeon module with a fun new system twist! Fantastic heroes will be created in minutes & be face-to-face with terrible foes in the dread Caves of Chaos moments later.
Description:
Get ready for some old skool adventure with a whole new system! We’re cracking open the classic intro dungeon module Keep on the Borderlands and heading straight into the dread Caves of Chaos! WEGS, the Wickedly Errant Game System, will be used as the system. Easy rules. Wild dice rolls. All you need is a sense of adventure to get started. Fantastic heroes will be created in minutes and, moments later, face-to-face with terrible foes. The cultists and minotaur and owlbear and oozes are waiting! Set your dice to 1980 and let’s have some fun! All.Rules.Taught.
Robin D. Laws and Kenneth Hite talk roleplaying, history, conspiracy, occultism, writing, food, movies and whatever you ask them about in this live edition of their award-winning podcast.
Description:
Writers and game designers Robin D. Laws and Kenneth Hite talk roleplaying, history, conspiracy, occultism, writing, food, movies and whatever you ask them about in this live edition of their award-winning podcast.
A game played over four rounds, each representing a season: spring, summer, autumn, and finally winter. The player whose village and workers generate the most VPs wins the game.
Description:
Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.
A game played over four rounds, each representing a season: spring, summer, autumn, and finally winter. The player whose village and workers generate the most VPs wins the game.
Description:
Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.