Our reluctant heroes must traverse the fringes to high society, to pull off a ruse that might even fool a Hutt. The 2nd of 3 adventures in a series. Playing 1st session not necessary.
Can our party double down on their recent success? The Rebellion needs heroes more than ever, at this, their most desperate hour. The 3rd of 3 adventures in a series. Sessions 1 & 2 unnecessary.
Aurora has called this party together and you journey to the shores of the Moonsea. Strange dreams must be dealt with before you can speak with the dragon Orical.
Description:
Many of you have crossed paths before…or was that in a distant dream. This is a new module from Scott Fuce of the Vecnians
As gamers find more uses for technology, publishers are finding new ways to bridge the gap from print to digital. Hear from some of the big names in RPGs discuss what they’re doing to adapt.
A super-villain has been destroying your city. Now you have been given the chance for justice, all you need to do is submit to being the next generation of super-hero. Is it in you?