Doctor Who: The Planet of the Companions (Day 2 of 3)
Summary:
This planet looks familiar, but why? Has the Doctor brought you here? Or is something else at work? And how about getting home? All-new companions! Attendance at all days not required.
Doctor Who: The Time of the Companions (Day 1 of 3)
Summary:
Your time with the Doctor was over... or perhaps just beginning. You find yourself in the TARDIS with strangers; where’s the Doctor? All-new companions! Attendance at all days not required.
Doctor Who: The War of the Companions (Day 3 of 3)
Summary:
Your escape has drawn the attention of UNIT. Now, with their help, you've learned the Doctor’s life is in danger and only you can save him! All-new companions! Attendance at all days not required.
Pern is famous for Dragons. Now the Dolphins have come to space. Each of 6 adventurers has a problem. I will mold the problems into a story. No books. No dice.
Description:
There are 3 sentient races on Pern. The Dragons and the Humans came out into space together a couple of years ago. Now the first Dolphin ship is about to arrive at Space Station Deep Space 6. Against this backdrop six adventurers have arrived, each with an agenda that may or may not be related to the big event. Each character has a problem. I will take the six problems and form them into a story. I’ve been doing this since the mid 1980’s. Bring me a problem I haven’t seen before. Role-playing. No books. No dice. One or two players will advance to the INTERACTION FINALS on Sunday at 8 AM.
You are the puppet master of a conspiracy seeking to control the city of Tempest.
Description:
From BGG: The City-State of Tempest is a lively metropolis – some say the largest in the world – yet behind the city's cultured exterior, age-old cabals vie for power, fighting one another for dominance in a society ripe with political and economic turmoil. Led by shadowy figures who command a small cadre of loyal followers, these secret societies work in concert to seize the wealth and power of the fabled City-State of Tempest. In Dominare, you are the puppet master of a conspiracy seeking to control Tempest. Agents are the key to Dominare. Use your agents to spread your influence through the city, building a network of hidden power to control the most valuable districts and blocks.
You are the puppet master of a conspiracy seeking to control the city of Tempest.
Description:
From BGG: The City-State of Tempest is a lively metropolis – some say the largest in the world – yet behind the city's cultured exterior, age-old cabals vie for power, fighting one another for dominance in a society ripe with political and economic turmoil. Led by shadowy figures who command a small cadre of loyal followers, these secret societies work in concert to seize the wealth and power of the fabled City-State of Tempest. In Dominare, you are the puppet master of a conspiracy seeking to control Tempest. Agents are the key to Dominare. Use your agents to spread your influence through the city, building a network of hidden power to control the most valuable districts and blocks.