Experience an exciting new way to play in this cooperative adventure. The Overlord has been eliminated, but the encounters are no less deadly!
Description:
Experience an exciting new way to play in this cooperative adventure. The Overlord has been eliminated, but the encounters are no less deadly! This event will feature a fully cooperative scenario from Descent: Journeys in the Dark's Summer Organized Play program. The ticket price will also include promotional game components that each player can keep at the end of the session.
Sample a campaign in one sitting as you fight your way through the Manor of Ravens! Will the heroes defeat the haunted manor's guardian or join the bones of those who have failed?
Description:
Sample a campaign in one sitting as you fight your way through the Manor of Ravens! Will the heroes defeat the haunted manor's guardian or join the bones of those who have failed? This event will preview a short campaign of linked quests: In the foothills near Greyhaven there sits a forgotten manor, the haunted residence of the late high mage Ithyndrus. A trove of antique trinkets and abandoned artifacts lays within its ever-changing walls, but the ravens that watch over the manor were not enough to keep the treasure hunters and bandits out. A new guardian has awoken, and dark forces are gathering to his aid. Left unchecked, the power and size of this creature will never stop expanding. Its potential is limitless, and it must be stopped.
Sample a campaign in one sitting as you fight your way through the Manor of Ravens! Will the heroes defeat the haunted manor's guardian or join the bones of those who have failed?
Description:
Sample a campaign in one sitting as you fight your way through the Manor of Ravens! Will the heroes defeat the haunted manor's guardian or join the bones of those who have failed? This event will preview a short campaign of linked quests: In the foothills near Greyhaven there sits a forgotten manor, the haunted residence of the late high mage Ithyndrus. A trove of antique trinkets and abandoned artifacts lays within its ever-changing walls, but the ravens that watch over the manor were not enough to keep the treasure hunters and bandits out. A new guardian has awoken, and dark forces are gathering to his aid. Left unchecked, the power and size of this creature will never stop expanding. Its potential is limitless, and it must be stopped.
Sample a campaign in one sitting as you fight your way through the Manor of Ravens! Will the heroes defeat the haunted manor's guardian or join the bones of those who have failed?
Description:
Sample a campaign in one sitting as you fight your way through the Manor of Ravens! Will the heroes defeat the haunted manor's guardian or join the bones of those who have failed? This event will preview a short campaign of linked quests: In the foothills near Greyhaven there sits a forgotten manor, the haunted residence of the late high mage Ithyndrus. A trove of antique trinkets and abandoned artifacts lays within its ever-changing walls, but the ravens that watch over the manor were not enough to keep the treasure hunters and bandits out. A new guardian has awoken, and dark forces are gathering to his aid. Left unchecked, the power and size of this creature will never stop expanding. Its potential is limitless, and it must be stopped.
Sample a campaign in one sitting as you fight your way through the Manor of Ravens! Will the heroes defeat the haunted manor's guardian or join the bones of those who have failed?
Description:
Sample a campaign in one sitting as you fight your way through the Manor of Ravens! Will the heroes defeat the haunted manor's guardian or join the bones of those who have failed? This event will preview a short campaign of linked quests: In the foothills near Greyhaven there sits a forgotten manor, the haunted residence of the late high mage Ithyndrus. A trove of antique trinkets and abandoned artifacts lays within its ever-changing walls, but the ravens that watch over the manor were not enough to keep the treasure hunters and bandits out. A new guardian has awoken, and dark forces are gathering to his aid. Left unchecked, the power and size of this creature will never stop expanding. Its potential is limitless, and it must be stopped.
Sample a campaign in one sitting as you fight your way through the Manor of Ravens! Will the heroes defeat the haunted manor's guardian or join the bones of those who have failed?
Description:
Sample a campaign in one sitting as you fight your way through the Manor of Ravens! Will the heroes defeat the haunted manor's guardian or join the bones of those who have failed? This event will preview a short campaign of linked quests: In the foothills near Greyhaven there sits a forgotten manor, the haunted residence of the late high mage Ithyndrus. A trove of antique trinkets and abandoned artifacts lays within its ever-changing walls, but the ravens that watch over the manor were not enough to keep the treasure hunters and bandits out. A new guardian has awoken, and dark forces are gathering to his aid. Left unchecked, the power and size of this creature will never stop expanding. Its potential is limitless, and it must be stopped.
This sequel to Lifeboat has castaways on a desert island with their secret love & secret hate. Will you build a signal fire, scrounge for food, or fight over the few remaining supplies?
This sequel to Lifeboat has castaways on a desert island with their secret love & secret hate. Will you build a signal fire, scrounge for food, or fight over the few remaining supplies?
This sequel to Lifeboat has castaways on a desert island with their secret love & secret hate. Will you build a signal fire, scrounge for food, or fight over the few remaining supplies?
Arid landscapes present a huge variety of scenes, interesting terrain, and challenging conditions. A GM/geologist highlights unusual story elements that can enliven your next desert adventure.
Description:
Desert landscapes are classic settings for adventures - yet they hold lots of unexplored potential for plot twists and gaming experiences. Even before adding fantastic elements to a desert setting, a GM can draw on a rich array of arid region landforms and natural processes to give distinctive environmental character to a campaign. We’ll talk about worse hazards than snakes, unexpected barriers to movement, and problems with too little and too much water. We’ll visit hogbacks, star dunes, badlands, rock windows, arroyos, hoodoos, and other weird spots. This session gives GMs, game designers, and writers (any genre) a chance to discuss story opportunities and gameplay factors with a GM/geologist.