Requires an assembled 750 point army. The Immortality Tournament offers the winner immortality in the Dark Age universe by having a miniature made in his or her likeness.
RPG's are evil! Or so says the famous 1984 anti-D&D comic, Dark Dungeons. Faithfully true to the comic Dark Dungeons will show just how evil RPG's can be! Attendees will receive a commemorative patch.
RPG's are evil! Or so says the famous 1984 anti-D&D comic, Dark Dungeons. Faithfully true to the comic Dark Dungeons will show just how evil RPG's can be! Attendees will receive a commemorative patch.
The Acolytes are thrust into a web of heretical trade. Faced with the threat of a dangerous cargo, the Acolytes must stop the buyer from laying his hands on it before they can trace the source.
Description:
The Acolytes are thrust into the centre of a complex web of trade in proscribed objects both criminal and outright heretical. Faced with the immediate threat of a particularly dangerous cargo, the Acolytes must stop the prospective buyer from laying his hands on it before they can worry about tracing the source.
This adventure is run by a member of the development team.
The Acolytes are thrust into a web of heretical trade. Faced with the threat of a dangerous cargo, the Acolytes must stop the buyer from laying his hands on it before they can trace the source.
Description:
The Acolytes are thrust into the centre of a complex web of trade in proscribed objects both criminal and outright heretical. Faced with the immediate threat of a particularly dangerous cargo, the Acolytes must stop the prospective buyer from laying his hands on it before they can worry about tracing the source.
This adventure is run by a member of the development team.
The Acolytes are thrust into a web of heretical trade. Faced with the threat of a dangerous cargo, the Acolytes must stop the buyer from laying his hands on it before they can trace the source.
Description:
The Acolytes are thrust into the centre of a complex web of trade in proscribed objects both criminal and outright heretical. Faced with the immediate threat of a particularly dangerous cargo, the Acolytes must stop the prospective buyer from laying his hands on it before they can worry about tracing the source.
This adventure is run by a member of the development team.
The Acolytes are thrust into a web of heretical trade. Faced with the threat of a dangerous cargo, the Acolytes must stop the buyer from laying his hands on it before they can trace the source.
Description:
The Acolytes are thrust into the centre of a complex web of trade in proscribed objects both criminal and outright heretical. Faced with the immediate threat of a particularly dangerous cargo, the Acolytes must stop the prospective buyer from laying his hands on it before they can worry about tracing the source.
This adventure is run by a member of the development team.
The Acolytes are thrust into a web of heretical trade. Faced with the threat of a dangerous cargo, the Acolytes must stop the buyer from laying his hands on it before they can trace the source.
Description:
The Acolytes are thrust into the centre of a complex web of trade in proscribed objects both criminal and outright heretical. Faced with the immediate threat of a particularly dangerous cargo, the Acolytes must stop the prospective buyer from laying his hands on it before they can worry about tracing the source.
This adventure is run by a member of the development team.
The Acolytes are thrust into a web of heretical trade. Faced with the threat of a dangerous cargo, the Acolytes must stop the buyer from laying his hands on it before they can trace the source.
Description:
The Acolytes are thrust into the centre of a complex web of trade in proscribed objects both criminal and outright heretical. Faced with the immediate threat of a particularly dangerous cargo, the Acolytes must stop the prospective buyer from laying his hands on it before they can worry about tracing the source.
This adventure is run by a member of the development team.
The Acolytes are thrust into a web of heretical trade. Faced with the threat of a dangerous cargo, the Acolytes must stop the buyer from laying his hands on it before they can trace the source.
Description:
The Acolytes are thrust into the centre of a complex web of trade in proscribed objects both criminal and outright heretical. Faced with the immediate threat of a particularly dangerous cargo, the Acolytes must stop the prospective buyer from laying his hands on it before they can worry about tracing the source.
This adventure is run by a member of the development team.