Explore a deadly continent, complete quests, and battle monsters in this fast-paced fantasy adventure board game based on international bestselling Witcher novels and console games.
Inspired by Jim Butcher’s The Dresden Files. It was a simple task. Exchange prisoners with the enemy. How did it all go so wrong? Rules Light, Role-playing stressed.
Inspired by Jim Butcher’s The Dresden Files. It was a simple task. Exchange prisoners with the enemy. How did it all go so wrong? Rules Light, Role-playing stressed.
The party is tasked with defeating an evil wizard who has taken residence in a local ruined keep. Can they do so, or will they succumb to his evil ways?
The Wizard Selrach has disappeared &exotic and dangerous animals have been seen near his tower. The king has hired you to visit the Wizard's Tower to fix the problem. Ages 10 to 12 only.
Build your path of Elemental magic, test it's strength against others. Use the Focuscroll to balance your path. The 1st to complete their path in sequence & have the strongest one wins!
The Wizards of the Coast Story (Part 1 of 3) - Formation to 1992
Summary:
Peter Adkison, founder of Wizards of the Coast, shares his story of how the company was started and its first product lines, The Primal Order and Talislanta.