Hollywood has painted a vivid image of modern combat in our minds, but what’s the reality? Our panelists separate fact from fiction to help you inject a dose of realism into your modern combat scenes.
Description:
Hollywood has painted a vivid image of modern combat in our minds, but what’s the reality? From what it really means to be “shell shocked” to the effect of firing a large caliber weapon in an elevator, our panelists separate fact from fiction and help you to inject a dose of realism into your modern and futuristic combat scenes.
Kenichi Shirahama is always getting bullied. One day he meets a cute girl who helps him build the courage to begin training in many styles of martial arts at a mysterious dojo where she lives.
Players bring a pre-drafted 400 point army, Marvel is allowed. Army size is limited to 24 hexes. The tournament is played in one hour rounds.
Description:
4 round swiss style tournament. Players bring a pre-drafted 400 point army, Marvel is allowed. Army size is limited to 24 hexes. The tournament is played in one hour rounds. Prizes will be awarded.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. A band of mercenaries is called to the town of Sandpoint to help an ailing business contact and relieve him of his family’s relic. In order to retrieve the item, the mercenaries must first survive dangerous traps guarding the depths of the family vaults. But danger is always around the corner — the Bloody Knuckles gang is well aware of the riches and will stop at nothing to claim the loot for their own profiting.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. A band of mercenaries is called to the town of Sandpoint to help an ailing business contact and relieve him of his family’s relic. In order to retrieve the item, the mercenaries must first survive dangerous traps guarding the depths of the family vaults. But danger is always around the corner — the Bloody Knuckles gang is well aware of the riches and will stop at nothing to claim the loot for their own profiting.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. A band of mercenaries is called to the town of Sandpoint to help an ailing business contact and relieve him of his family’s relic. In order to retrieve the item, the mercenaries must first survive dangerous traps guarding the depths of the family vaults. But danger is always around the corner — the Bloody Knuckles gang is well aware of the riches and will stop at nothing to claim the loot for their own profiting.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. A band of mercenaries is called to the town of Sandpoint to help an ailing business contact and relieve him of his family’s relic. In order to retrieve the item, the mercenaries must first survive dangerous traps guarding the depths of the family vaults. But danger is always around the corner — the Bloody Knuckles gang is well aware of the riches and will stop at nothing to claim the loot for their own profiting.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. A group of adventurers, sent by Pathfinder Society Venture-Captain Sheila Heidmarch, make their way into the depths of the Lurkwood in northern Varisia. The woods, riddled with ancient ruins of the extinct empire of Thassilon, still contain great secrets and treasures not seen for ten thousand years. Be wary, adventurer, for other creatures of the forest may lay claim to this area as their home.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. A group of adventurers, sent by Pathfinder Society Venture-Captain Sheila Heidmarch, make their way into the depths of the Lurkwood in northern Varisia. The woods, riddled with ancient ruins of the extinct empire of Thassilon, still contain great secrets and treasures not seen for ten thousand years. Be wary, adventurer, for other creatures of the forest may lay claim to this area as their home.