We're making a pen and paper RPG, and you're invited to the design meeting! We'll address the analytical questions required to design a successful game in a seat-of-our-pants, fast-paced environment.
Our Industry Insider guests talk through the steps of making a board game, from choosing a theme and mechanic, through prototyping and play testing, all the way to publication.
Independent game designer Tracy Barnett talks about what it means to design in public, how public design can help a product or brand, and what to look out for when designing in public.
You're invited to dinner with a self-appointed king, but what's really behind his prosperity during the apocalypse? Will you kneel before him or depose him?
You find yourself stuck in a mysterious, fetid swamp. Can you traverse the treacherous quagmire and survive the beasts that lurk within to reveal the secrets of the bog?
You find yourself stuck in a mysterious, fetid swamp. Can you traverse the treacherous quagmire and survive the beasts that lurk within to reveal the secrets of the bog?
You've stumbled across a semi-secret annual competition that isn't going to be stopped by a little thing like an apocalypse. Do you enter, try to stop it or join in with the elves?
You've stumbled across a semi-secret annual competition that isn't going to be stopped by a little thing like an apocalypse. Do you enter, try to stop it or join in with the elves?
You were trapped deep in dwarven ruins as the world nearly ended and the mountains fell. As you struggle to find your way to the surface, something from the deep is hunting you.
You were trapped deep in dwarven ruins as the world nearly ended and the mountains fell. As you struggle to find your way to the surface, something from the deep is hunting you.