Paranoia Trek X: Nemesi?... Nemesises?... Lots of Traitors!
Description:
Greetings, FED Sector Troubleshooters! Congratulations on surviving Jimm-Y-KRK, the Rash-U-KHN, a missing clone search, time travel, [classified], a Klin-G-ONN negotiation, a new clone generation, more time travel, and immortal INFRAREDs. Please complete your 10 yearcycle mission: to exhaust old plots, to pay lip service to source material, to boldly hammer the final nail before the reboot. That is all. The Computer is your friend.
Join Shaun Burris of A&E's 2009 Controversial Television show 'Extreme Paranormal' and Mike McDowell President of the Indiana Ghost Trackers, as they do an examination of the “pros” in the world of reality TV ghost hunting and video. Let’s critique their performance as we watch everything from zany to serious video clips from hit shows dealing with ghost hunting and the paranormal.
It is March 1870 in the Steam and Sorcery world of Castle Falkenstein. The glitterati of New Europa are in Paris for the opening of the French Season, and you have been invited to the Grand Vernal Ball. Nobles and gentry, both human and Faerie, will mingle with sorcerers, scientists, artists and demimondaines. Valuable contacts will be made tonight, and perhaps an Assignation or two. But some have a darker agenda. Steam Age costumes welcome.
You have a day job. Or you’re a full-time student. Maybe you’re a stay-at-home mom with kids underfoot. How can you juggle the “real world” and find time to write? Our panelists have full-time careers and have managed a plethora of short fiction, novels, and trilogies. One even landed on the USA Today bestseller’s list. They’ll share how to fit it all in.
A World of Beautiful Colors comes alive as players choose commission cards picturing 34 of the finest European art works of the past six centuries. Players score their commissions by mixing primary colors through clever tile placement, and recreating the palette of colors used by the masters who created these works.
A World of Beautiful Colors comes alive as players choose commission cards picturing 34 of the finest European art works of the past six centuries. Players score their commissions by mixing primary colors through clever tile placement, and recreating the palette of colors used by the masters who created these works.
Pathfinders find a map left by a deadbeat Taldor merchant to the lost civilization of Ilvarandin, a teeming metropolis hidden deep in the treacherous Darklands. Now they have to find a way out. There is a large amount of gold rumoured to hidden down in the sightless sea. Is it worth the risk? An adventure for 15 level charaters.
Pathfinder Lead Designer Jason Bulmahn and Pathfinder Designers Sean K Reynolds and Stephen Radney-MacFarland answer all of your Pathfinder rules questions.
(Levels 1-12) The specific adventure is decided by the table - all legally available scenarios will be on hand, so come on over, pick a scenario, and play!
(Levels 1-12) The specific adventure is decided by the table - all legally available scenarios will be on hand, so come on over, pick a scenario, and play!