One year later, your patrol has taken some hard knocks, but it has learned a lot. Spring is here and it's time to hit the trail again to keep the Territories safe. Join the new guard for all new missions.
One year later, your patrol has taken some hard knocks, but it has learned a lot. Spring is here and it's time to hit the trail again to keep the Territories safe. Join the new guard for all new missions.
New Orleans, 1718 - The city of New Orleans, a place of power in the swamps of Louisiana. Is this a possible haven for a supernatural community on the North American continent, where many lesser magical beings have fled from the oppression of the Fey in Europe? Can a haven where humans and supernaturals live in harmony be established? Or will the horrors of the Salem Witch Trials make their way here?
1926 superheroes have their hands full of something as strange messages are beamed down from space and reports of little grey men with burning flashlights are flooding the radio waves. Role Playing and Problem Solving stressed.
1/2400 WWII Naval: Somewhere in the North Fiji Basin an Australin convoy heading towards the Phoenix Islands finds itslef in the middle of the convergence of a Jap ship and some IJN subs. Will the convoy and it's escorts be able to battle their way out or will the IJN rule the day? The dark of night causes this to be a close contact battle.
Our band of misfit Ranger Scouts has gotten into it again! Treated to an after-hours tour of the Wicklow Museum, all is “swell” until the curator unexpectedly disappears and strange things start happening with the exhibits. Evil cultists, living waxworks, and less-than-extinct dinosaurs make this Hollow Earth adventure worthy of a merit badge. Good fun for all ages!
Our band of misfit Ranger Scouts has gotten into it again! Treated to an after-hours tour of the Wicklow Museum, all is “swell” until the curator unexpectedly disappears and strange things start happening with the exhibits. Evil cultists, living waxworks, and less-than-extinct dinosaurs make this Hollow Earth adventure worthy of a merit badge. Good fun for all ages!
The year is 1919. The killings in Whitechapel have inspired no few imitators in the act of serial murder, and New Orleans had its own 'ripper' at the dawn of the Jazz Age: the Axeman. He's promised to kill again after midnight on the 19th, and the Court of New Orleans has assembled you to stop him... or at least preserve the Masquerade in his wake.
Your band of mercenaries has been resting in a small hamlet after a major campaign. The sleepy town is fortunate you're there, for the dead have rudely begun to wake up! Participate in a playtest of an original adventure based loosely upon the feature adventure in webseries drama GOLD: Night of the Zombie King.
Conquer the night! Lead your minions to dominate the opposition in the competitive horror deck-building game, Nightfall. Play using cards from the base set and Nightfall: Martial Law.