The game starts with each player rolling a d6 to determine various aspects of the game such as genre, setting, villain, and other details. The provided characters will then be tweaked to match the randomly determined game, and then the highly flexible and versatile Fudge game system will take care of the rest as the players and the Game Master venture into the unknown! If you like fun, fast, and loose playing styles then this is the game for you!
The Game Charter - Creating Common Ground For Your Gaming Group
Description:
Is your gaming group all on the same page? Or does everyone seem to be playing their own game? Come learn about the Game Charter, a great tool to help ensure that your group is having fun. A good Game Charter will preemptively deal with many of the common problems that gaming groups may encounter. We will explain what the Game Charter is, how it differs from a Social Contract, and how to create one for your group.
One late night in a college dorm, four socially inept geeks immerse themselves in a fantasy world of their own creation. As their characters journey through forbidden kingdoms, ancient ruins, and the forsaken wilderness, the players attempt to solve a mysterious puzzle that could mean the difference between getting a life and death. Who is The Shadow? Where is The Princess hidden? Will any of them ever find a date?
All Lodge wants is for his gaming group to finish their adventure. Unfortunately, they're more interested in seducing barmaids, mooning their enemies, and setting random villagers on fire. Desperate to rein in his players, Lodge injects two newbies into the distrust: a non-player character and the rarest gamer of all - a girl. Can the group overcome their bickering to save the kingdom, or will the evil necromancer Mort Kemnon triumph unopposed?
All Lodge wants is for his gaming group to finish their adventure. Unfortunately, they're more interested in seducing barmaids, mooning their enemies, and setting random villagers on fire. Desperate to rein in his players, Lodge injects two newbies into the distrust: a non-player character and the rarest gamer of all - a girl. Can the group overcome their bickering to save the kingdom, or will the evil necromancer Mort Kemnon triumph unopposed?
All Lodge wants is for his gaming group to finish their adventure. Unfortunately, they're more interested in seducing barmaids, mooning their enemies, and setting random villagers on fire. Desperate to rein in his players, Lodge injects two newbies into the distrust: a non-player character and the rarest gamer of all - a girl. Can the group overcome their bickering to save the kingdom, or will the evil necromancer Mort Kemnon triumph unopposed?
Polish your holy symbol - the game is on. Every year eight clerics are selected to represent their gods in a contest of wits and ability. This year a new wrinkle has been added. Cooperation. Good and evil must work together to get to the prize - and then... all bets are off.
A pandemic that almost ended civilization. A plague of living dead that brought humanity to the brink of extinction. But there were survivors. They fought back. Here are their stories. No preregistration. GENERIC TICKETS ONLY. A Novus Ordo Seclorum non tournament event.
A pandemic that almost ended civilization. A plague of living dead that brought humanity to the brink of extinction. But there were survivors. They fought back. Here are their stories. No preregistration. GENERIC TICKETS ONLY. A Novus Ordo Seclorum non tournament event.