It's chess gone wild, in its SIXTEENTH YEAR! Each player takes the role of a Mighty Warrior, Cunning Thief, Pious Priest, Mysterious Mage, or Commanding Monarch. Throwing all semblance of strategy out the window, the Light and Dark sides proceed to use their special abilities to destroy the opposing side. No experience necessary, rules taught. Enjoy the mayhem!
Living Arcanis Battle Interactive: Divided We Fall
Description:
The past year has pulled Onara in all directions, drawing battle lines across friendships. Now comes the time to unite against a common foe... if old wounds can be healed. This is a continuous-play two-round (eight-hour) combat-intensive Battle Interactive for the LIVING ARCANIS campaign. Supports characters of 1st through 16th level (APL 2-17).
(Caliber III): When UNITAS sends your agents undercover to assure that an African peace conference goes smoothly and a diplomat is murdered at the event, you must find the culprit and determine their ultimate goal before the entire region descends into chaos. This is Part One of the âPhoenix Risingâ trilogy but may be played independently. (Campaign Qualities: Paranoid, walking on eggshells)
(Caliber III): When UNITAS sends your agents undercover to assure that an African peace conference goes smoothly and a diplomat is murdered at the event, you must find the culprit and determine their ultimate goal before the entire region descends into chaos. This is Part One of the âPhoenix Risingâ trilogy but may be played independently. (Campaign Qualities: Paranoid, walking on eggshells)
(Caliber by mission): Come play any Living Spycraft mission you've missed in this open slot of espionage action! Characters will be split into teams according to what they've played. (Campaign Qualities: By mission)
(Caliber II): The foremost powers across the globe have been crippled and you're left with little more than your wits, your friends, and the gun at your side. Worse, the clock is ticking to the release of a weapon of such staggering power that it might forever plunge the world into eternal fire. The final battle against the Alliance of Evil Geniuses is here, but is your team up to the challenge? This is Part Three of the "Seven Sins to Doomsday" trilogy set in the World on Fire, but may be played independently. (Setting: World on Fire, Campaign Qualities: Blockbuster, gritty)
(Caliber II): The foremost powers across the globe have been crippled and you're left with little more than your wits, your friends, and the gun at your side. Worse, the clock is ticking to the release of a weapon of such staggering power that it might forever plunge the world into eternal fire. The final battle against the Alliance of Evil Geniuses is here, but is your team up to the challenge? This is Part Three of the "Seven Sins to Doomsday" trilogy set in the World on Fire, but may be played independently. (Setting: World on Fire, Campaign Qualities: Blockbuster, gritty)
It may be the universal dream, but Shadowrunners are supposed to work in the *shadows*, not on a stage! Nevertheless, figuring out who wants to kill who means that you'll do your time in the spotlight!
A lone samurai walks down a dusty road, dogged by his comical side kick. A wicked lord looks down on illgotten gains. A collision is about to happen. You make it happen. (cut to kung fu sword play action adventure...)
A lone samurai walks down a dusty road, dogged by his comical side kick. A wicked lord looks down on illgotten gains. A collision is about to happen. You make it happen. (cut to kung fu sword play action adventure...)