The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
Limited Format. Each player receives 6 boosters from the Scars block to build a 40 card minimum deck. Four Swiss rounds, no cut to Top 8. Prizes based on record.
Booster draft with 1 Scars of Mirrodin, 1 Mirrodin Besieged, and 1 New Phyrexia digital boosters. 3 round Swiss tournament. After the Swiss rounds, prizes awarded based on points: 9 points receives 6 Scars of Mirrodin Block digital boosters and a paper set of New Phyrexia, 6 points receives 4 Scars of Mirrodin Block digital boosters, 3 points receives 2 Scars of Mirrodin Block digital boosters.
Booster draft with 1 Scars of Mirrodin, 1 Mirrodin Besieged, and 1 New Phyrexia digital boosters. 3 round Swiss tournament. After the Swiss rounds, prizes awarded based on points: 9 points receives 6 Scars of Mirrodin Block digital boosters and a paper set of Scars of Mirrodin, 6 points receives 4 Scars of Mirrodin Block digital boosters, 3 points receives 2 Scars of Mirrodin Block digital boosters.
Booster draft with 1 Scars of Mirrodin, 1 Mirrodin Besieged, and 1 New Phyrexia digital boosters. 3 round Swiss tournament. After the Swiss rounds, prizes awarded based on points: 9 points receives 6 Scars of Mirrodin Block digital boosters and a paper set of Mirrodin Besieged, 6 points receives 4 Scars of Mirrodin Block digital boosters, 3 points receives 2 Scars of Mirrodin Block digital boosters.
Sealed Deck with 2 Scars of Mirrodin, 2 Mirrodin Besieged, and 2 New Phyrexia digital boosters. 3 round Swiss tournament. After the Swiss rounds, prizes awarded based on points: 9 points receives 6 Scars of Mirrodin Block digital boosters and a paper set of Scars of Mirrodin, 6 points receives 4 Scars of Mirrodin Block digital boosters, 3 points receives 2 Scars of Mirrodin Block digital boosters.
Sealed Deck with 2 Scars of Mirrodin, 2 Mirrodin Besieged, and 2 New Phyrexia digital boosters. 3 round Swiss tournament. After the Swiss rounds, prizes awarded based on points: 9 points receives 6 Scars of Mirrodin Block digital boosters and a paper set of Mirrodin Besieged, 6 points receives 4 Scars of Mirrodin Block digital boosters, 3 points receives 2 Scars of Mirrodin Block digital boosters.
Sealed Deck with 2 Scars of Mirrodin, 2 Mirrodin Besieged, and 2 New Phyrexia digital boosters. 3 round Swiss tournament. After the Swiss rounds, prizes awarded based on points: 9 points receives 6 Scars of Mirrodin Block digital boosters and a paper set of New Phyrexia, 6 points receives 4 Scars of Mirrodin Block digital boosters, 3 points receives 2 Scars of Mirrodin Block digital boosters.