Build the Most Successful Electrical Company in the US. By means of building generations plants and managing resources players race to have the most powered cities at game end.. Players will play one round and winners will play the final right afterwards. Mfr: Rio Grande Games
Build the Most Successful Electrical Company in the US. By means of building generations plants and managing resources players race to have the most powered cities at game end.. Players will play one round and winners will play the final right afterwards. Mfr: Rio Grande Games
Build the Most Successful Electrical Company in the US. By means of building generations plants and managing resources players race to have the most powered cities at game end.. Players will play one round and winners will play the final right afterwards. Mfr: Rio Grande Games
As a Monster - maybe you regret the PC you ended. Maybe as a hero - your aim was a bit off the last blackguard monster you shot at. Well we have an anwer in our Fantasy Group. Roleplay a monster or character in a group therapy session. Character backgrounds provided but no real rules needed.
As a Monster - maybe you regret the PC you ended. Maybe as a hero - your aim was a bit off the last blackguard monster you shot at. Well we have an anwer in our Fantasy Group. Roleplay a monster or character in a group therapy session. Character backgrounds provided but no real rules needed.
Resource Management Game with each player performing each role to build up the Island of Puerto Rico. 3 brds of 3 to 5 players. Winner of each board will advance to final play right after the 1st game.
Resource Management Game with each player performing each role to build up the Island of Puerto Rico. 3 brds of 3 to 5 players. Winner of each board will advance to final play right after the 1st game.
Resource Management Game with each player performing each role to build up the Island of Puerto Rico. 3 brds of 3 to 5 players. Winner of each board will advance to final play right after the 1st game.
In the encampment there was a map delivered, and the place appears for a week every 200 years... Do you want to follow it to folly or to great finds? The shadow clock is running out...
In the encampment there was a map delivered, and the place appears for a week every 200 years... Do you want to follow it to folly or to great finds? The shadow clock is running out...