Supernatural Hunters have a very short life expectancy. Any Hunt could be your last, anything could go wrong at any time... A mechanics-driven narrative game where things go wrong... HORRIBLY wrong.
Description:
A free-form narrative game about a giant fustercluck. In When A Hunt Goes Bad, the Players play a group of Hunters in the setting of the Supernatural television show, caught up in their latest Hunt. Of course, things can always potentially go epically wrong on a Hunt, and people tend to die when they do. Hunter life expectancy is very, Very short. (Although the story itself is free-form, there is a mechanical rule structure that directs how the choices in the narrative are resolved.)
Strategic decision making game of resources and territory control. Players seek to rule that world.
Description:
Resources are used only for creation and movement of political influence markers on the board. Play is on an imaginary world other than earth. This game is highly modified and is not to be confused with the Candle Game of the same name.
Strategic decision making game of resources and territory control. Players seek to rule that world.
Description:
Resources are used only for creation and movement of political influence markers on the board. Play is on an imaginary world other than earth. This game is highly modified and is not to be confused with the Candle Game of the same name.
Your Scooby Gang seems to have saved the day and returned everyone's stolen voices...but seven people are dead, and now something ELSE seems to be happening....