Begin a journey into worlds where magic & monsters are the order of the day, where law & chaos are forever at odds, where adventure & heroism are the meat & drink of all who would seek their fortune.
Description:
Welcome to the land of imagination. You are about to begin a journey into worlds where magic and monsters are the order of the day, where law and chaos are forever at odds, where adventure and heroism are the meat and drink of all who would seek their fortunes in uncommon pursuits. You will need to make a new character. Emphasis: campaign introduction, character creation.
After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both).
Description:
Outside the Keep: After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both). Naturally, they will be trying to find the Caves of Chaos, but this will take some traveling, and in the meantime they might well run into more than they can handle. You will need to have a campaign character. Emphasis: campaign introduction, wilderness exploration.
After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both).
Description:
Outside the Keep: After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both). Naturally, they will be trying to find the Caves of Chaos, but this will take some traveling, and in the meantime they might well run into more than they can handle. You will need to have a campaign character. Emphasis: campaign introduction, wilderness exploration.
Uniquely designed wargame of LotR that has card based specialty options for players' standard actions on the board. Be the Rohirrim and rule Minas Morgul! 7ft x 5ft board
Uniquely designed wargame of LotR that has card based specialty options for players' standard actions on the board. Be the Rohirrim and rule Minas Morgul! 7ft x 5ft board
Played on a 6ft by 6ft ocean with 3rd islands and miniature Ships. Easy to learn but the combat is altered by the use of Pirates of the Spanish Main rules.
Description:
Two Games in one. Pirates Cove is the basic game altered by the damage received in battle. Battle is Pirates of the Spanish Main cardboard collectible miniature naval game. The Pirates Cove cards influence the Spanish Main battle.
U.S. board 7ft by 8ft sized with light up houses and poker chip money. Great way to be introduced.
Description:
Players get to build the US power grid using light up houses to represent each city they buy into. GM may use the 2nd Power plant deck. Bright and very photogenic - Poker chip money will be used.
U.S. board 7ft by 8ft sized with light up houses and poker chip money. Great way to be introduced.
Description:
Players get to build the US power grid using light up houses to represent each city they buy into. GM may use the 2nd Power plant deck. Bright and very photogenic - Poker chip money will be used.