Unique system of role choice & resource management when founding the colony of Puerto Rico. Game is won or lost on a fine edge of both.
Description:
The winner of that game returns on Saturday at 8:00 PM for the final. The highest alternates available in points and tie breakers will fill the spots when Semifinalist do not arrive on Saturday.
Unique system of role choice & resource management when founding the colony of Puerto Rico. Game is won or lost on a fine edge of both.
Description:
Top players advance to a semi-final at the conclusion of this session. The winner of that game returns on Saturday at 8:00 PM for the final. The highest alternates available in points and tie breakers will fill the spots when Semifinalist do not arrive on Saturday.
Unique system of role choice & resource management when founding the colony of Puerto Rico. Game is won or lost on a fine edge of both.
Description:
Top players advance to a semi-final at the conclusion of this session. The winner of that game returns on Saturday at 8:00 PM for the final. If a semi-final player is unable to play on Saturday, the highest alternate available in points and tie breakers will fill the spot.
A fast-paced game that puts you in command of the major powers of the Second World War.
Description:
Players control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for their team through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces.
A fast-paced game that puts you in command of the major powers of the Second World War.
Description:
During play, you control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces, which are represented by wooden army and navy pieces. After twenty rounds of play, the team with the most VPs wins.
A fast-paced game that puts you in command of the major powers of the Second World War.
Description:
During play, you control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces, which are represented by wooden army and navy pieces. After twenty rounds of play, the team with the most VPs wins.
Something's up in Sparta, WI. It looks like witchcraft. So, Jo's Crew decides to investigate. Time for another road trip. (1st of 3)
Description:
Jo Harvelle is out from under her mother's wing by hunting with Bobby Singer and a few other folks. When the Crew looks into some creepy murders in western Wisconsin, it turns out the killer might be human, might be into witchcraft, and might already have summoned their demonic tutor. Time For another road trip. This session is the first part of a new Road Trip trilogy. It is self-contained. Story threads connect to the second part; which leads to the third.