Shortly after arriving in Rembeld, a remote mining town in the Norther Reaches, you learn that the town is abuzz with stories of a recent discovery.
Description:
Miners have uncovered a cavern rich with deep veins of mithral ore, and the mysterious ruins of a blackened stone keep. Since then, the town has suffered a series of unexplained abductions and all clues lead back to the entrance of the mines. Desperate for answers, the town elder searches for those brave enough to delve into the depths and learn the fate of the missing townsfolk. Will you heed the call to adventure?
Shortly after arriving in Rembeld, a remote mining town in the Norther Reaches, you learn that the town is abuzz with stories of a recent discovery.
Description:
Miners have uncovered a cavern rich with deep veins of mithral ore, and the mysterious ruins of a blackened stone keep. Since then, the town has suffered a series of unexplained abductions and all clues lead back to the entrance of the mines. Desperate for answers, the town elder searches for those brave enough to delve into the depths and learn the fate of the missing townsfolk. Will you heed the call to adventure?
Shortly after arriving in Rembeld, a remote mining town in the Norther Reaches, you learn that the town is abuzz with stories of a recent discovery.
Description:
Miners have uncovered a cavern rich with deep veins of mithral ore, and the mysterious ruins of a blackened stone keep. Since then, the town has suffered a series of unexplained abductions and all clues lead back to the entrance of the mines. Desperate for answers, the town elder searches for those brave enough to delve into the depths and learn the fate of the missing townsfolk. Will you heed the call to adventure?
Shortly after arriving in Rembeld, a remote mining town in the Norther Reaches, you learn that the town is abuzz with stories of a recent discovery.
Description:
Miners have uncovered a cavern rich with deep veins of mithral ore, and the mysterious ruins of a blackened stone keep. Since then, the town has suffered a series of unexplained abductions and all clues lead back to the entrance of the mines. Desperate for answers, the town elder searches for those brave enough to delve into the depths and learn the fate of the missing townsfolk. Will you heed the call to adventure?
The rumors of strange, golden humanoids have brought the party to the dead town of Deerld tracking the path of a retreating band of golden humanoids. Can you stop their terror?!
The rumors of strange, golden humanoids have brought the party to the dead town of Deerld tracking the path of a retreating band of golden humanoids. Can you stop their terror?!
The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death.
Description:
You assume control of the fate of an eccentric family of misfits and misanthropes.
The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death.
Description:
You assume control of the fate of an eccentric family of misfits and misanthropes.
Astral Shopkeep has been sick but can't get well in this dimension. Your task for epic loots is to bring him some homemade remedies.
Description:
Xedar has been sick and needs healing medicines from his lands. He tasks you to go but warns it's not here and enemies will be there plotting to strip you of your souls. You are tasked with going to his dimension, getting the medicines, and getting back in one piece. For Dragonstorm characters of 300-1000 card points.
So, your Scooby Gang has a bit of a problem when the Master opens Cleveland's Hellmouth - and you all get swallowed by it.
Description:
Well, the newest Master Vampire to move into Cleveland has been a bit of a problem for the Slayer and her buddies, since he's older than dirt and a powerful magician, to boot. He's smart, too, setting a cunning plan to use the mystical energies *of* the Hellmouth to OPEN the Hellmouth! It turns out his spell would actually use _any_ mystic force thrown at it to power itself, including the strength of a Slayer, opposing magic, a werewolf's claws, whatever! So, that's a problem, when Cleveland's Hellmouth yawns wide and swallows your whole Scooby Gang whole, and then the Sunnydale Hellmouth pukes you back out again - back in the 1800s.