DON’T GIVE UP THE SHIP is a game of Napoleonic naval warfare vessels on the high seas. Co-Editor Mike Carr is your judge for this challenging game, Clear the decks and prepare for action!
Description:
DUNGEONS & DRAGONS was certainly the most famous gaming collaboration between Dave Arneson and Gary Gygax, but it wasn’t the only one. DON’T GIVE UP THE SHIP! is a classic miniatures game of Napoleonic era naval warfare that pits individual ships and squadrons of vessels against each other on the high seas. Mike Carr – who edited the original rules in cooperation with Arneson and Gygax – is your judge for this challenging game where each player commands a single ship in an historically-based battle. Clear the decks and prepare for action!
The year 79A.D. Mount Vesuvius is awakening, can you save enough of your followers to best your fellow Gods? Barring that, throwing your opponents into the volcanic fire is always a valid strategy.
Players work together to solve cases from the bestselling novels in the ultimate what-if scenario: What if Harry Dresden was on scene with allies who weren't there in the original story?
Description:
Play Harry, Murphy, Susan, Michael and the Alphas in the first five novels, or take on "side jobs" in a random scenario generator based on the short story collection of the same name. Play your hand, clear the board and beat the odds!
Explore a dungeon fighting monsters for valuable treasure. As you venture deeper into the dungeon, the monsters become more difficult & the treasure more valuable.
Explore a dungeon fighting monsters for valuable treasure. As you venture deeper into the dungeon, the monsters become more difficult & the treasure more valuable.
Explore a dungeon fighting monsters for valuable treasure. As you venture deeper into the dungeon, the monsters become more difficult & the treasure more valuable.
Game of galactic conquest: out-grow, out-fight, & out-think your competition to win in 9 rounds.
Description:
Eclipse: Rise of the Ancients is a game of Grand Strategy that takes place over the course of 9 rounds where you and up to eight other people develop, manage, and deploy the vast resources and armadas of an intersteller empire. There are many paths to victory including exploration, military domination, scientific mastery, and diplomatic maneuvering. Will you lead your subjects to dominion across the stars, or see your people crushed beneath alien bootheels?
In a museum in 1926, a handful of investigators race against time to locate the eldritch symbols required to seal the portals between worlds & stop the Ancient One from reducing humanity to cinders.
Description:
It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.