Join us in this new, fast-paced game in the critically acclaimed Quartermaster General series. Control one of the major powers in WW1, but this is not about the battles of war, but the logistics!
In this 2-player abstract strategy game, you choose the piece your opponent plays next. 4-in-a-row of the same attribute wins!
Description:
Quarto has a 4×4 board and 16 pieces. Each piece has four dichotomous attributes - color, height, shape, and consistency - so each piece is either black or white, tall or short, square or round, and hollow or solid. The object is to place the fourth piece in a row in which all four pieces have at least one attribute in common. The twist is that your opponent gets to choose the piece you place on the board each turn.
Query Letters—A No Nonsense, Low Stress Approach to Breaking Down Publishing Walls
Summary:
Part introduction and part terrifying, the query letter is the most misunderstood yet essential component of getting your work published. Join us as we break down the ins and outs of querying.
Description:
Query Letters—the ever important and oft overlooked part of publishing. If you’ve written something for publication, chances are you’ve come across the dreaded query letter. Join HauntedMTL’s very own the award-winning Jim Phoenix as he breaks down the mystique, the pitfalls, and the triumphs of the query letter. In this seminar, we will discuss the basics parts of the query letter along with the Dos and Donts in submissions. By the end of the seminar, you should be able to construct a letter that has the best chance of gaining the eye of a publisher. Feel free to bring your own query letters for Jim to review and give feedback on!
All will show their true colors as Good and Evil struggle in this social deduction game. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions.
Description:
These forces of Evil are few in number, but if they go unknown, they can sabotage Arthur’s great quests. Players are secretly dealt roles that determine if their allegiance is to Good or to Evil. Then, players debate, reason, and lie as they decide who to send on Quests—knowing that if just one minion of Mordred joins, the Quest could fail. Quest includes 25 different characters and many different ways to play the base game.
All will show their true colors as Good and Evil struggle in this social deduction game. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions.
Description:
These forces of Evil are few in number, but if they go unknown, they can sabotage Arthur’s great quests. Players are secretly dealt roles that determine if their allegiance is to Good or to Evil. Then, players debate, reason, and lie as they decide who to send on Quests—knowing that if just one minion of Mordred joins, the Quest could fail. Quest includes 25 different characters and many different ways to play the base game.
All will show their true colors as Good and Evil struggle in this social deduction game. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions.
Description:
These forces of Evil are few in number, but if they go unknown, they can sabotage Arthur’s great quests. Players are secretly dealt roles that determine if their allegiance is to Good or to Evil. Then, players debate, reason, and lie as they decide who to send on Quests—knowing that if just one minion of Mordred joins, the Quest could fail. Quest includes 25 different characters and many different ways to play the base game.
What are the stakes in a low-violence story? How does one excite the reader in stories centered on personal relationships? Brandon O'Brien, Cat Rambo, Gini Koch, John Wiswell, Karen Bovenmyer
The Victorian art of Quilling. We will cover tools of the craft, materials, and all the basics you will need to make beautiful and clever paper crafts.
In this 2-player abstract strategy game, advance your pawn to the opposite edge of the board. A swiss tournament; rules will be taught and winners will receive great prizes!
Description:
On your turn you may either move your pawn or place a wall. You may hinder your opponent with wall placement, but not completely block them off. Meanwhile, they are trying to do the same to you. The first pawn to reach the opposite side wins.