Protect Yourself: Why Game Designers Need to Know Patents, Copyrights & Trademarks
Summary:
Learn about patents, copyrights, & trademarks (and how they fit in a normal design cycle) with 2 gamers & IP professionals who've educated on these topics at Gen Con for about 10 years.
You work for a private security team. Your client is the Reverend Thomas Griffin hated by super beings all over the world. It's your duty to keep him safe or the Dominators will get to him.
A crazy psychology themed card game that is played in half an hour Laugh at all the psychology stuff that you've heard over the years. A "take that" game that will leave you with emotional baggage!
Description:
A twisted, humorous psychology - themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little better than everyone else. Defense Mechanisms, Phobias, Neurosis, Backhanded Compliments and a lot more.
A crazy psychology themed card game that is played in half an hour Laugh at all the psychology stuff that you've heard over the years. A "take that" game that will leave you with emotional baggage!
Description:
A twisted, humorous psychology - themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little better than everyone else. Defense Mechanisms, Phobias, Neurosis, Backhanded Compliments and a lot more.
A crazy psychology themed card game that is played in half an hour Laugh at all the psychology stuff that you've heard over the years. A "take that" game that will leave you with emotional baggage!
Description:
A twisted, humorous psychology - themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little better than everyone else. Defense Mechanisms, Phobias, Neurosis, Backhanded Compliments and a lot more.
A crazy psychology themed card game that is played in half an hour Laugh at all the psychology stuff that you've heard over the years. A "take that" game that will leave you with emotional baggage!
Description:
A twisted, humorous psychology - themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little better than everyone else. Defense Mechanisms, Phobias, Neurosis, Backhanded Compliments and a lot more.
A crazy psychology themed card game that is played in half an hour Laugh at all the psychology stuff that you've heard over the years. A "take that" game that will leave you with emotional baggage!
Description:
A twisted humorous psychology themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little bit better than everyone else. Defense Mechanisms, Phobias, Neurosis, Backhanded Compliments and a whole lot more.
A crazy psychology themed card game that is played in half an hour Laugh at all the psychology stuff that you've heard over the years. A "take that" game that will leave you with emotional baggage!
Description:
A twisted humorous psychology themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little bit better than everyone else. Defense Mechanisms, Phobias, Neurosis, Backhanded Compliments and a whole lot more.
A crazy psychology themed card game that is played in half an hour Laugh at all the psychology stuff that you've heard over the years. A "take that" game that will leave you with emotional baggage!
Description:
A twisted humorous psychology themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little bit better than everyone else. Defense Mechanisms, Phobias, Neurosis, Backhanded Compliments and a whole lot more.
A crazy psychology themed card game that is played in half an hour Laugh at all the psychology stuff that you've heard over the years. A "take that" game that will leave you with emotional baggage!
Description:
A twisted humorous psychology themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little bit better than everyone else. Defense Mechanisms, Phobias, Neurosis, Backhanded Compliments and a whole lot more.