Receive a Pokémon Build & Battle Kit featuring 4 booster packs and a special evolution pack to build a deck, just like a prerelease! Keep the cards! Basic energies provided. Prizes for all ages!
Receive a Pokémon Build & Battle Kit featuring 4 booster packs and a special evolution pack to build a deck, just like a prerelease! Keep the cards! Basic energies provided. Prizes for all ages!
Receive a Pokémon Build & Battle Kit featuring 4 booster packs and a special evolution pack to build a deck, just like a prerelease! Keep the cards! Basic energies provided. Prizes for all ages!
Receive a Pokémon Build & Battle Kit featuring 4 booster packs and a special evolution pack to build a deck, just like a prerelease! Keep the cards! Basic energies provided. Prizes for all ages!
To graduate from the academy, aspiring police officers in Republic City must complete a final exam. Your squad of recruits are sent out on what should be a routine investigative assignment.
Building a world for your RPG campaign, game, book, or screenplay? Learn about how you can use real-world concepts of domestic politics to help bring your world to life!
Description:
How does a government work from the inside? How does it make decisions? What is the Iron Law of Oligarchy? Why does it matter? Explore the answers to all of these questions and more in a discussion of how realistic political dynamics can be applied to the worlds you build. Hosted by a veteran GM with a political science degree and real-world political experience, this session will explore concepts from political theory that you can use to bring your worlds to life. Discussion will center around historical and literary examples, we will NOT be exploring present-day domestic politics.
Building a world for your RPG campaign, game, book, or screenplay? Learn about how you can use real-world concepts from international politics to help bring your world to life!
Description:
Why do nations go to war? Why do they make peace? What is polarity? Why does it matter? Explore the answers to all of these questions and more in a discussion of how realistic political dynamics can be applied to the worlds you build. Hosted by a veteran GM with a political science degree and real-world political experience, this session will explore concepts from the field of international relations that you can use to make your worlds more believable. Discussion will center around historical and literary examples, we will NOT be exploring present-day geopolitics.
Roll 7 polyhedral dice up to 3 times per turn to fill in fresh scoring categories like 3 Pairs, 2 Triples, and Go Low. The differing number of sides make for interesting odds. High score wins!
Description:
Similar to classic 3 rolls per turn dice games but now with polyhedral dice! A standard set of 7 dice are used to fill in a score sheet. Uses a d4, d6, d8, d10 (low) d10 (high), d12 and d20 with a multiplicative scoring scheme.
Roll 7 polyhedral dice up to 3 times per turn to fill in fresh scoring categories like 3 Pairs, 2 Triples, and Go Low. The differing number of sides make for interesting odds. High score wins!
Description:
Similar to classic 3 rolls per turn dice games but now with polyhedral dice! A standard set of 7 dice are used to fill in a score sheet. Uses a d4, d6, d8, d10 (low) d10 (high), d12 and d20 with a multiplicative scoring scheme.
Roll 7 polyhedral dice up to 3 times per turn to fill in fresh scoring categories like 3 Pairs, 2 Triples, and Go Low. The differing number of sides make for interesting odds. High score wins!
Description:
Similar to classic 3 rolls per turn dice games but now with polyhedral dice! A standard set of 7 dice are used to fill in a score sheet. Uses a d4, d6, d8, d10 (low) d10 (high), d12 and d20 with a multiplicative scoring scheme.