The year is 2301. Scientists discovered the Altuli have begun to change the time stream. You will need to send Jumpers, Agents, Soldiers, and Embedded back in time to straighten things out.
Description:
The wheels of time intersect at key moments and the actions you take might have unintended consequences in the future. Each flux generated increases the paradox level and too many paradoxes might mean the end of all things. Missions are assigned based on the discoveries of our researchers. If too many assignments are not dealt with successfully, it may be too late to stop the Altuli and save the timeline. Victory lies in changing the past so that we can mitigate the damage while improving our technology to the point where we can lock the time stream.
The year is 2301. Scientists discovered the Altuli have begun to change the time stream. You will need to send Jumpers, Agents, Soldiers, and Embedded back in time to straighten things out.
Description:
The wheels of time intersect at key moments and the actions you take might have unintended consequences in the future. Each flux generated increases the paradox level and too many paradoxes might mean the end of all things. Missions are assigned based on the discoveries of our researchers. If too many assignments are not dealt with successfully, it may be too late to stop the Altuli and save the timeline. Victory lies in changing the past so that we can mitigate the damage while improving our technology to the point where we can lock the time stream.
Play Agents of the Tower in the world of Navathem, where the sundered fabric of reality constantly heralds the End of Days. A PtbA-FitD mix with OSR elements.
Description:
Navathem's End is a ttrpg game set in a fantasy world that is perpetually on the brink of destruction. As Agents of the Tower, a non-partisan organization, players seek out anomalies - strange signs, omens, and entities that could lead to yet another Apocalypse. Agents also draw inspiration from the Core Seven: mysterious heroes from 800 years past, who once saved the Three Continents from awakened gods and human evils. Navathem uses Powered by the Apocalypse as its base, and draws elements from Forged in the Dark and OSR spaces. It's designed for one shots, short campaigns, and extended campaigns.
Play Agents of the Tower in the world of Navathem, where the sundered fabric of reality constantly heralds the End of Days. A PtbA-FitD mix with OSR elements.
Description:
Navathem's End is a ttrpg game set in a fantasy world that is perpetually on the brink of destruction. As Agents of the Tower, a non-partisan organization, players seek out anomalies - strange signs, omens, and entities that could lead to yet another Apocalypse. Agents also draw inspiration from the Core Seven: mysterious heroes from 800 years past, who once saved the Three Continents from awakened gods and human evils. Navathem uses Powered by the Apocalypse as its base, and draws elements from Forged in the Dark and OSR spaces. It's designed for one shots, short campaigns, and extended campaigns.
Play Agents of the Tower in the world of Navathem, where the sundered fabric of reality constantly heralds the End of Days. A PtbA-FitD mix with OSR elements.
Description:
Navathem's End is a ttrpg game set in a fantasy world that is perpetually on the brink of destruction. As Agents of the Tower, a non-partisan organization, players seek out anomalies - strange signs, omens, and entities that could lead to yet another Apocalypse. Agents also draw inspiration from the Core Seven: mysterious heroes from 800 years past, who once saved the Three Continents from awakened gods and human evils. Navathem uses Powered by the Apocalypse as its base, and draws elements from Forged in the Dark and OSR spaces. It's designed for one shots, short campaigns, and extended campaigns.
Assist Charles Darwin during the Beagle journey across the Galapagos Islands, discovering new species and researching them in order to improve your knowledge in this tile placement board game.
Description:
During their turn, the active player must choose between two actions: Research and Discover. The game finishes when the Beagle reaches the last space of its trip, leaving the archipelago through New Zealand. The players score the evolution points according to the final goal card, adding them to the points obtained during the game. The player with more points in the scoring track wins.
Assist Charles Darwin during the Beagle journey across the Galapagos Islands, discovering new species and researching them in order to improve your knowledge in this tile placement board game.
Description:
During their turn, the active player must choose between two actions: Research and Discover. The game finishes when the Beagle reaches the last space of its trip, leaving the archipelago through New Zealand. The players score the evolution points according to the final goal card, adding them to the points obtained during the game. The player with more points in the scoring track wins.
Assist Charles Darwin during the Beagle journey across the Galapagos Islands, discovering new species and researching them in order to improve your knowledge in this tile placement board game.
Description:
During their turn, the active player must choose between two actions: Research and Discover. The game finishes when the Beagle reaches the last space of its trip, leaving the archipelago through New Zealand. The players score the evolution points according to the final goal card, adding them to the points obtained during the game. The player with more points in the scoring track wins.
The word on the street is Wolf Kringel needs to hired mercenaries and adventurers to guard his expensive shipment of "Liquid Gold." No idea what that means, but sounds like an easy paying job.