Lead your Ninja House to victory in this game from designer Justin Gary. Each round you must deduce the identities of ninjas in the rival house and slay them before they can slay you! Prizes!
In Prohibition-era Chicago, a visit to a speakeasy leads a group of entertainment-seekers to the city's darkest corners and strangest inhabitants.
Description:
Speakeasies in Prohibition-era Chicago were not the safest places to frequent, but the best boasted high-quality drinks and even higher-quality entertainment. The Wilde Reputation was not one of those. This dingy joint offered the worst rotgut on the South Side and entertainment that could, on the wrong day, prove more dangerous than all the city's mob bosses combined. For a handful of patrons gathered at the Reputation in January 1929, it's the wrong day. Based on the Corpse short story cycle by James Lowder. Part of the "Play with the Creators" series. GM is Chaosium's Executive Editor James Lowder.
Captain Ankh has found blueprints of a Secure Government Base. They promise riches & stolen technology from before the 1st Apocalypse. The Captain needs help in raiding the treasures of Area 51!
Description:
Captain Cleo Ankh has worked hard to build a reputation on the open seas and within the Brotherhood of the Sail; she has hunted down plenty of difficult bounties, and dug up treasures many thought nothing more than children stories and superstition. But she has a new quest, a map found at one of her latest raids, that seems to be blueprints of a Secure Base, from the Government of Old. There is promise of riches, technology, but- more importantly -stolen technology from the Elyrian people, from before the first Apocalypse. The good Captain puts out a request for new blood.
Captain Ankh has found blueprints of a Secure Government Base. They promise riches & stolen technology from before the 1st Apocalypse. The Captain needs help in raiding the treasures of Area 51!
Description:
Captain Cleo Ankh has worked hard to build a reputation on the open seas and within the Brotherhood of the Sail; she has hunted down plenty of difficult bounties, and dug up treasures many thought nothing more than children stories and superstition. But she has a new quest, a map found at one of her latest raids, that seems to be blueprints of a Secure Base, from the Government of Old. There is promise of riches, technology, but- more importantly -stolen technology from the Elyrian people, from before the first Apocalypse. The good Captain puts out a request for new blood.
An introductory adventure in the Fading Suns universe using 4th edition rules.
Description:
In the 51st century, a group of unlikely heroes: guilders, clerics, & nobles, goes slumming in Acheon's low strata looking for a missing prize only to get swept up in a mystery! Can they find their prize & get out from under Mr. Von Bonham's thumb? Not without your help.
A Cobra launch complex has been located in the Canadian wilderness. A team of Joe’s must out-wit, out-fight, and out-play the Cobra defenders.
Description:
While this is run under Renegade Studio’s GI Joe RPG, it will be a combat based scenario. Half the players will be versions of classic GI Joes and half will be Cobras. Pre-generated character sheets are provided for players to choose from, and dice and instruction will be available. Everyone goes home with a memento, but who will take home the Terrordome! (Really - the winning team decides who keeps the model!)