A coalition of mortals has laid out an accord with every other Circle in the city - be good or the hunters get you. But do they really have the capacity to pull it off? Who will suffer if they don't?
A coalition of mortals has laid out an accord with every other Circle in the city - be good or the hunters get you. But do they really have the capacity to pull it off? Who will suffer if they don't?
A coalition of mortals has laid out an accord with every other Circle in the city - be good or the hunters get you. But do they really have the capacity to pull it off? Who will suffer if they don't?
A social deduction game with multiple routes to victory that encourages strange bedfellow relationships. Similar to Secret Hitler, Werewolf, Resistance, & Two Rooms and a Boom.
Description:
In Mischief of Faction, players roles represent one of four factions: liberals (team good), fascists (team bad), oligarchs, and moderates. Each faction has two routes to victory -- which can sometimes overlap. Strange bedfellows emerge, and sometimes voting for the other faction is in a player's best interest. Mischief of Faction is a social deduction game built for introverts. The player count ranges from 6-25, but multiple play areas create several small groups within the larger play experience. If we have a larger player count, then we will split into two smaller games. In this session, we will play at least two games of Mischief of Faction. Winners will be invited to join us on Saturday for the Mischief of Faction World Championship. For more information, check out https://www.basenti.com/games/mischief-of-faction.
A social deduction game with multiple routes to victory that encourages strange bedfellow relationships. Similar to Secret Hitler, Werewolf, Resistance, & Two Rooms and a Boom.
Description:
In Mischief of Faction, players roles represent one of four factions: liberals (team good), fascists (team bad), oligarchs, and moderates. Each faction has two routes to victory -- which can sometimes overlap. Strange bedfellows emerge, and sometimes voting for the other faction is in a player's best interest. Mischief of Faction is a social deduction game built for introverts. The player count ranges from 6-25, but multiple play areas create several small groups within the larger play experience. If we have a larger player count, then we will split into two smaller games. In this session, we will play at least two games of Mischief of Faction. Winners will be invited to join us on Saturday for the Mischief of Faction World Championship. For more information, check out https://www.basenti.com/games/mischief-of-faction.
A social deduction game with multiple routes to victory that encourages strange bedfellow relationships. Similar to Secret Hitler, Werewolf, Resistance, & Two Rooms and a Boom.
Description:
In Mischief of Faction, players roles represent one of four factions: liberals (team good), fascists (team bad), oligarchs, and moderates. Each faction has two routes to victory -- which can sometimes overlap. Strange bedfellows emerge, and sometimes voting for the other faction is in a player's best interest.
Mischief of Faction is a social deduction game built for introverts. The player count ranges from 6-25, but multiple play areas create several small groups within the larger play experience. If we have a larger player count, then we will split into two smaller games.
In this session, we will play at least two games of Mischief of Faction. Winners will be invited to join us on Saturday for the Mischief of Faction World Championship.
For more information, check out https://www.basenti.com/games/mischief-of-faction.
A social deduction game with multiple routes to victory that encourages strange bedfellow relationships. Similar to Secret Hitler, Werewolf, Resistance, & Two Rooms and a Boom.
Description:
In Mischief of Faction, players roles represent one of four factions: liberals (team good), fascists (team bad), oligarchs, and moderates. Each faction has two routes to victory -- which can sometimes overlap. Strange bedfellows emerge, and sometimes voting for the other faction is in a player's best interest. Mischief of Faction is a social deduction game built for introverts. The player count ranges from 6-25, but multiple play areas create several small groups within the larger play experience. If we have a larger player count, then we will split into two smaller games. In this session, we will play at least two games of Mischief of Faction. Winners will be invited to join us on Saturday for the Mischief of Faction World Championship. For more information, check out https://www.basenti.com/games/mischief-of-faction.
A social deduction game with multiple routes to victory that encourages strange bedfellow relationships. Similar to Secret Hitler, Werewolf, Resistance, & Two Rooms and a Boom.
Description:
In Mischief of Faction, players roles represent one of four factions: liberals (team good), fascists (team bad), oligarchs, and moderates. Each faction has two routes to victory -- which can sometimes overlap. Strange bedfellows emerge, and sometimes voting for the other faction is in a player's best interest. Mischief of Faction is a social deduction game built for introverts. The player count ranges from 6-25, but multiple play areas create several small groups within the larger play experience. If we have a larger player count, then we will split into two smaller games. In this session, we will play at least two games of Mischief of Faction. Winners will be invited to join us on Saturday for the Mischief of Faction World Championship. For more information, check out https://www.basenti.com/games/mischief-of-faction.
A social deduction game with multiple routes to victory that encourages strange bedfellow relationships. Similar to Secret Hitler, Werewolf, Resistance, & Two Rooms and a Boom.
Description:
In Mischief of Faction, players roles represent one of four factions: liberals (team good), fascists (team bad), oligarchs, and moderates. Each faction has two routes to victory -- which can sometimes overlap. Strange bedfellows emerge, and sometimes voting for the other faction is in a player's best interest. Mischief of Faction is a social deduction game built for introverts. The player count ranges from 6-25, but multiple play areas create several small groups within the larger play experience. In this session, we will play at least two games of Mischief of Faction. Winners will be invited to join us on Saturday for the Mischief of Faction World Championship. If we have a larger player count, then we will split into two smaller games. For more information, check out https://www.basenti.com/games/mischief-of-faction.
Mischief of Faction - 2022 World Championship - Guaranteed Play
Summary:
A social deduction game with multiple routes to victory that encourages strange bedfellow relationships. Similar to Secret Hitler, Werewolf, Resistance, & Two Rooms and a Boom.
Description:
This is the 2022 World Championship Tournament for Mischief of Faction! All players are guaranteed at least two games. After the first two rounds, only winners advance to a knockout round immediately after this event. Winners will have the selection of various prizes! In Mischief of Faction, players roles represent one of four factions: liberals (team good), fascists (team bad), oligarchs, and moderates. Each faction has two routes to victory -- which can sometimes overlap. Strange bedfellows emerge, and sometimes voting for the other faction is in a player's best interest. Mischief of Faction is a social deduction game built for introverts. The player count ranges from 6-25, but multiple play areas create several small groups within the larger play experience. For more information, check out https://www.basenti.com/games/mischief-of-faction.