A short, fast-paced action card game of trust and betrayal in which players make mythical animal noises instead of talking.
Description:
Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may choose to meet and reveal their cards. If they were both being honest, the animals mate and each player scores 1 point. However if one player has an animal other than the one he was representing (he was "hunting"), then he may eat the other player's animal and score 2 points while the other player scores 0. When one player has used her last card the game is over. Whoever has scored the most points wins!
A short, fast-paced action card game of trust and betrayal in which players make mythical animal noises instead of talking.
Description:
Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may choose to meet and reveal their cards. If they were both being honest, the animals mate and each player scores 1 point. However if one player has an animal other than the one he was representing (he was "hunting"), then he may eat the other player's animal and score 2 points while the other player scores 0. When one player has used her last card the game is over. Whoever has scored the most points wins!
A short, fast-paced action card game of trust and betrayal in which players make mythical animal noises instead of talking.
Description:
Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may choose to meet and reveal their cards. If they were both being honest, the animals mate and each player scores 1 point. However if one player has an animal other than the one he was representing (he was "hunting"), then he may eat the other player's animal and score 2 points while the other player scores 0. When one player has used her last card the game is over. Whoever has scored the most points wins!
A short, fast-paced action card game of trust and betrayal in which players make mythical animal noises instead of talking.
Description:
Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may choose to meet and reveal their cards. If they were both being honest, the animals mate and each player scores 1 point. However if one player has an animal other than the one he was representing (he was "hunting"), then he may eat the other player's animal and score 2 points while the other player scores 0. When one player has used her last card the game is over. Whoever has scored the most points wins!
A short, fast-paced action card game of trust and betrayal in which players make mythical animal noises instead of talking.
Description:
Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may choose to meet and reveal their cards. If they were both being honest, the animals mate and each player scores 1 point. However if one player has an animal other than the one he was representing (he was "hunting"), then he may eat the other player's animal and score 2 points while the other player scores 0. When one player has used her last card the game is over. Whoever has scored the most points wins!
A short, fast-paced action card game of trust and betrayal in which players make mythical animal noises instead of talking.
Description:
Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may choose to meet and reveal their cards. If they were both being honest, the animals mate and each player scores 1 point. However if one player has an animal other than the one he was representing (he was "hunting"), then he may eat the other player's animal and score 2 points while the other player scores 0. When one player has used her last card the game is over. Whoever has scored the most points wins!
Make your fate! Inspired by character-driven fantasy storytelling, create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.
Players compete to craft the hero with the greatest destiny. Play cards to build your character, cast runes to face challenges, and choose to follow a path of heroism or villainy.
Description:
A game about choices. Do you begin as a Peasant or a Noble? Do you train your Strength or seek out Wisdom? Do you follow the path of a Hero or Antihero? Will your backstory ultimately be tragic or triumphant? On every step of your hero's journey, you'll have to choose between immediate rewards and long-term potential. Do you push your luck and face a daunting Challenge now, or build your Abilities until you're truly ready? It all starts with the first cards you'll see in the game: your Origin, Motivation, and Destiny: Each player is dealt two of each card type, giving you the chance to begin crafting your hero right away. The three cards you choose become your hero's Story, and most other cards you gain will be tucked under these initial Story cards.
Players compete to craft the hero with the greatest destiny. Play cards to build your character, cast runes to face challenges, and choose to follow a path of heroism or villainy.
Description:
A game about choices. Do you begin as a Peasant or a Noble? Do you train your Strength or seek out Wisdom? Do you follow the path of a Hero or Antihero? Will your backstory ultimately be tragic or triumphant? On every step of your hero's journey, you'll have to choose between immediate rewards and long-term potential. Do you push your luck and face a daunting Challenge now, or build your Abilities until you're truly ready? It all starts with the first cards you'll see in the game: your Origin, Motivation, and Destiny: Each player is dealt two of each card type, giving you the chance to begin crafting your hero right away. The three cards you choose become your hero's Story, and most other cards you gain will be tucked under these initial Story cards.
Make your fate! Inspired by character-driven fantasy storytelling, create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.