They returned in 1994 to witness a runaway planet hurtling between the Earth and the moon, unleashing cosmic destruction. Man's civilization is cast in ruin. Over 20 years later, this is the 21st age.
Description:
After the D&D amusement park ride transported them to a magical realm, they found their way home, only to arrive as a runaway planet unleashed cosmic destruction, casting civilization into ruin. Over 20 years later, pockets of society exist, technology advances, while other areas have been laid to waste. This is a Saturday Morning Spectacular hack, complete with sugary cereal.
Old School anyone?? After Surviving 2 different plagues, a 3rd and perhaps final plague unlike anything seen before threatens to end the long running strong hold of Greyhawk.
Description:
But this plague has a source Can you find the Source and destroy it before it’s too late. 1.5 Ed ADD with a few good house rules. 35 plus years DMing XP
I will be providing Pre Gen Characters
High level Action 10Th+
Old School anyone?? After Surviving 2 different plagues, a 3rd and perhaps final plague unlike anything seen before threatens to end the long running strong hold of Greyhawk.
Description:
But this plague has a source Can you find the Source and destroy it before it’s too late. 1.5 Ed ADD with a few good house rules. 35 plus years DMing XP
I will be providing Pre Gen Characters
High level Action 10Th+
Old School anyone?? After Surviving 2 different plagues, a 3rd and perhaps final plague unlike anything seen before threatens to end the long running strong hold of Greyhawk.
Description:
But this plague has a source Can you find the Source and destroy it before it’s too late. 1.5 Ed ADD with a few good house rules. 35 plus years DMing XP
I will be providing Pre Gen Characters
High level Action 10Th+
Old School anyone?? After Surviving 2 different plagues, a 3rd and perhaps final plague unlike anything seen before threatens to end the long running strong hold of Greyhawk.
Description:
But this plague has a source Can you find the Source and destroy it before it’s too late. 1.5 Ed ADD with a few good house rules. 35 plus years DMing XP I will be providing Pre Gen Characters High level Action 10Th+
Fill the shoes of a fed-up deadbeat that happens to share a pad with none other than the 80's DM! What can go wrong, does go wrong in this slacker sitcom about bad days and difficult friendships.
Description:
Rest in Pieces is a dark comedy tabletop roleplaying game inspired by the misadventures, cartoon logic, and over-the-top characters of slacker sitcoms like The Grim Adventures of Billy & Mandy, the Regular Show, Rick & Morty, and It’s Always Sunny in Philadelphia. Plays with a Two-Color Jenga-ish Block Tower and a unique deck of 108 cards that teach the rules, describe characters, and create overarching problems. Mature Themes for Immature Play *Contains suggestive themes, crude humor, and strong language.
A great threat bears down upon the world, and only a group of 0-level characters can rise up and face it.
Description:
It is fortold that amongst a motley group of pilgrims, there is one descended from royalty who must draw forth the Seven-Tree Spear and rise to glory... and save the world.
Alliances between enemies is always difficult. But such are the demands of Chivalry.
Description:
After the Saxon victory at Netley Marsh, King Cerdic of Wessex is ready to make his play for the High Kingship, like his father Vortigern before him. Opposing him are the young player-knights, who must turn to a former adversary to strike an unexpected alliance. Pre-gens provided, table size 3-6 players. About four hours.
The Adventure of the Three Damosels of the Fountain
Summary:
Errant knights eagerly ride to Camelot for the Christmas Court when they are suddenly waylaid by a mysterious lady. She offers three strange challenges and promises glory!
Description:
It is the Age of Romance. Arthur's Kingdom has been at peace for many years and chivalry is in full flower. Errant knights eagerly ride to Camelot for the Christmas Court when they are suddenly waylaid by a mysterious lady. She offers three strange challenges and promises glory and rich rewards should the knights prevail. But who are these challenges really for? A new power, it seems, is on the rise. Pre-gens provided, table size 3-6 players. About four hours.