A fast-paced, Swiss style tournament. Finishing in the top 4 qualifies you for the Double Elimination Finals Saturday afternoon! Other prizes and swag, too!
A fast-paced, Swiss style tournament. Finishing in the top 4 qualifies you for the Double Elimination Finals Saturday afternoon! Other prizes and swag, too!
A classic game for the bull-headed! Fill rows of cards, but try to avoid playing the sixth card or you'll end up with all of the bullheads!
Description:
To play the game, shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row. In addition to a number from 1 to 104, each card has a point value. When someone has passed a particular point threshold, the player with the fewest points wins!
A classic game for the bull-headed! Fill rows of cards, but try to avoid playing the sixth card or you'll end up with all of the bullheads!
Description:
To play the game, shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row. In addition to a number from 1 to 104, each card has a point value. When someone has passed a particular point threshold, the player with the fewest points wins!
A classic game for the bull-headed! Fill rows of cards, but try to avoid playing the sixth card or you'll end up with all of the bullheads!
Description:
To play the game, shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row. In addition to a number from 1 to 104, each card has a point value. When someone has passed a particular point threshold, the player with the fewest points wins!
A classic game for the bull-headed! Fill rows of cards, but try to avoid playing the sixth card or you'll end up with all of the bullheads!
Description:
To play the game, shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row. In addition to a number from 1 to 104, each card has a point value. When someone has passed a particular point threshold, the player with the fewest points wins!
Britannia 227 CE. A Roman merchant ship is lost at sea. When items from its cargo begin to turn up strangely marked and seemingly cursed, the soldiers of the Brotherhood of Mithras must investigate.
Description:
In 227 CE Hadrian's Wall in Britannia, and the brave auxiliary soldiers who man it, provide the physical security for the northern frontier of the mighty Roman Empire. However, only some enlightened few understand the graver supernatural threats lurking among the dark forests and trackless marshes of the border region. Those few are yourselves, the Brotherhood, initiates into the Mysteries of Mithras who serve among the auxiliaries at the Wall. Some time ago a Roman trading ship was lost along the coast north of the Wall. Sadly, this is not unknown in the rough seas around Britannia. However, items from its cargo have recently begun turning up bearing strange new marks. The locals claim these are cursed and related to a spate of disappearances. After your previous success with delicate esoteric matters, the Governor has instructed your Prefect to assign the Brotherhood to investigate.
Britannia 227 CE. A Roman merchant ship is lost at sea. When items from its cargo begin to turn up strangely marked and seemingly cursed, the soldiers of the Brotherhood of Mithras must investigate.
Description:
In 227 CE Hadrian's Wall in Britannia, and the brave auxiliary soldiers who man it, provide the physical security for the northern frontier of the mighty Roman Empire. However, only some enlightened few understand the graver supernatural threats lurking among the dark forests and trackless marshes of the border region. Those few are yourselves, the Brotherhood, initiates into the Mysteries of Mithras who serve among the auxiliaries at the Wall. Some time ago a Roman trading ship was lost along the coast north of the Wall. Sadly, this is not unknown in the rough seas around Britannia. However, items from its cargo have recently begun turning up bearing strange new marks. The locals claim these are cursed and related to a spate of disappearances. After your previous success with delicate esoteric matters, the Governor has instructed your Prefect to assign the Brotherhood to investigate.