Confront mystical beings and wield magic to conquer grim fantastical battlefields. This strategy card game is set in a world full of mythical creatures and sorcery.
Description:
The game pits two ancient beings of great power against one another to determine which of their lineage are strongest. The players use sorcery to conjure minions, cast spells, and wield enchanted items to reach the game's goal of conquering three battlefields. The game uses a simple resource system of "energy" that is determined randomly by a dice-roll at the beginning of each round, to make sure no round is the same. However, the outcome being the same for both players, the game balance stays even. This energy is then used in the Action Phase for conjuring minions from your hand on any of three battlefields, casting possessions that can improve your minion's traits and abilities; or sorcery cards with various direct effects.
Confront mystical beings and wield magic to conquer grim fantastical battlefields. This strategy card game is set in a world full of mythical creatures and sorcery.
Description:
The game pits two ancient beings of great power against one another to determine which of their lineage are strongest. The players use sorcery to conjure minions, cast spells, and wield enchanted items to reach the game's goal of conquering three battlefields. The game uses a simple resource system of "energy" that is determined randomly by a dice-roll at the beginning of each round, to make sure no round is the same. However, the outcome being the same for both players, the game balance stays even. This energy is then used in the Action Phase for conjuring minions from your hand on any of three battlefields, casting possessions that can improve your minion's traits and abilities; or sorcery cards with various direct effects.
A young court advisor is quite vocal in critique of a proposed trade deal with a nation across the gulf. The party must accompany and protect her on the trip to speak at the Merchant’s Guild.
Description:
The Suns have risen, and a unique world awaits you. Welcome to the Shard RPG, set in the realms of Dárdünah, World of the False Dawn! Take the role of an Arena Champion, a sorcerous Summoner or Dreamwalker, a gun-slinging Assassin, a wily Alchemist, a monster-hunting Shikari, or a bold Physician; each unique animal people, and cast of the adventures you’ll play. Skyships glide through shimmering skies past majestic crystal peaks. Giant insects prowl alien jungles or lurk in the sparkling emerald seas. Warriors with blades of diamond and amber duel across crimson sands, and mystics chant in shadowy chambers as their spirits wander abroad. During our demo, we will give you a bit of background to our world’s lore, introduce the characters you will choose from, explain the basics of the simple rules, and set you on the path to adventure! We look forward to introducing you to our world!
A dinner party! A martian child! A journey to Mars! Space-faring steam ships! Precious lives and the balance of power depends on quick Victorian wit, skill, and some very clever insults.
Description:
Far away from his home planet, Canal Martian boy Kime lives on the estate of Lord Feltam Hithe who shows the orphaned child's levitation abilities off to entertain his curious guests during his illustrious dinner parties. Now the child has disappeared and a particularly capable group of dinner guests (the players) volunteer to find (and rescue?) the child. The adventure requires cunning, wit, and a willingness to travel over 180 million miles in the world of Space 1889. Pre-gen characters and quick-start rules are provided. Players will need dice (any dice will do). A free quick-start PDF is available at: https://www.drivethrurpg.com/product/208877/Space-1889-Free-Quickstart-Rules
A dinner party! A martian child! A journey to Mars! Space-faring steam ships! Precious lives and the balance of power depends on quick Victorian wit, skill, and some very clever insults.
Description:
Far away from his home planet, Canal Martian boy Kime lives on the estate of Lord Feltam Hithe who shows the orphaned child's levitation abilities off to entertain his curious guests during his illustrious dinner parties. Now the child has disappeared and a particularly capable group of dinner guests (the players) volunteer to find (and rescue?) the child. The adventure requires cunning, wit, and a willingness to travel over 180 million miles in the world of Space 1889. Pre-gen characters and quick-start rules are provided. Players will need dice (any dice will do). A free quick-start PDF is available at: https://www.drivethrurpg.com/product/208877/Space-1889-Free-Quickstart-Rules
A dinner party! A martian child! A journey to Mars! Space-faring steam ships! Precious lives and the balance of power depends on quick Victorian wit, skill, and some very clever insults.
Description:
Far away from his home planet, Canal Martian boy Kime lives on the estate of Lord Feltam Hithe who shows the orphaned child's levitation abilities off to entertain his curious guests during his illustrious dinner parties. Now the child has disappeared and a particularly capable group of dinner guests (the players) volunteer to find (and rescue?) the child. The adventure requires cunning, wit, and a willingness to travel over 180 million miles in the world of Space 1889. Pre-gen characters and quick-start rules are provided. Players will need dice (any dice will do). A free quick-start PDF is available at: https://www.drivethrurpg.com/product/208877/Space-1889-Free-Quickstart-Rules