As experts on the seven wonders, you know their connection to the gods. Someone is breaking in. Can you stop them? Roleplaying encouraged, puzzle solving inevitable. Fourth level chars provided.
Description:
The seven wonders of the ancient world developed culture as you know it, but as experts on each of the wonders, you know they were something more. Each wonder is connected to one of the ancient gods of the world. Now, someone has been breaking into each of them, leaving no trace. Will you discover the secrets of the wonders of the ancient world, or will you let the gods rise again?
In the Sleep village of Somnolence, evil begins to awaken.
Description:
After an excavation of an ancient battle site, Manceologist Morgan Rechis has made the discovery of a lifetime - he has found the missing codex of the Aphotic. Except things don't quite go as one might hope. When Rechis returns home to Somnolence, the codex thrums to life calling forth an invasion from something that is beyond all comprehension. Something that can plunge the very nation into war. Only a group of courageous adventurers stands in the way of the Aphotic and the threat they bring.
In the Sleep village of Somnolence, evil begins to awaken.
Description:
After an excavation of an ancient battle site, Manceologist Morgan Rechis has made the discovery of a lifetime - he has found the missing codex of the Aphotic. Except things don't quite go as one might hope. When Rechis returns home to Somnolence, the codex thrums to life calling forth an invasion from something that is beyond all comprehension. Something that can plunge the very nation into war. Only a group of courageous adventurers stands in the way of the Aphotic and the threat they bring.
Learn how to be a more effective GM, how to deal with disruptive personalities, & how to ensure that everyone has a good time. Covers basic & advanced rules & gamemastering techniques.
Description:
Learn how to be a more effective GM, how to deal with disruptive personalities, & how to ensure that everyone has a good time. Covers basic & advanced rules & gamemastering techniques.
Shadowrun Tournament 2022: Taking the Streets Part 1
Summary:
For years the corporations have left the Puyallup Barrens to rot, but rumor's say they're planning an aggressive recovery program. To stop them might take an all out war for the streets you call home.
Description:
For years the corporations have been more than happy to leave the Puyallup Barrens to rot, using it as a dumping ground for waste, both material and human. But rumor has it that they've decided that Puyallup's real estate is attractive once more, and are planning an aggressive recovery program. To stop them might take an all out war for the streets that you've called home. Does your team have the will and the edge to survive? Chummers, by signing up for this job you're agreeing to a TWO NIGHT engagement. Mr. Johnson expects you to show up on both THURSDAY and SATURDAY. If you can't commit to those time frames, then this mission isn't for you. Reputation is everything on the mean streets of the Sixth World. Don't let yours suffer.
Shadowrun Tournament 2022: Taking the Streets Part 2
Summary:
For years the corporations have left the Puyallup Barrens to rot, but rumor's say they're planning an aggressive recovery program. To stop them might take an all out war for the streets you call home.
Description:
For years the corporations have been more than happy to leave the Puyallup Barrens to rot, using it as a dumping ground for waste, both material and human. But rumor has it that they've decided that Puyallup's real estate is attractive once more, and are planning an aggressive recovery program. To stop them might take an all out war for the streets that you've called home. Does your team have the will and the edge to survive? Chummers, by signing up for this job you're agreeing to a TWO NIGHT engagement. Mr. Johnson expects you to show up on both THURSDAY and SATURDAY. If you can't commit to those time frames, then this mission isn't for you. Reputation is everything on the mean streets of the Sixth World. Don't let yours suffer.
Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight, to the search for the Holy Grail.
Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight, to the search for the Holy Grail.
Mad Bill’s treasure has been collected and the massive beast is dead, all that is left is drinking and gambling…after the long trip home.
Description:
Mad Bill’s treasure has been collected and the massive beast is dead, all that is left is drinking and gambling…after the long trip home. The Pack mules are loaded, the loot is divided, as you turn…the gateway is closed…a mule brays…wait did the beast just move. This is a BYOH "Bring your own Hero" adventure a painted level four hero with 1000pts worth of equipment (including side bag items)...Bring two heroes and multiple combinations of war gear...they'll be no duplicates so before the game begins we will sort out any repeats...dice rolling etc. If you played in and of my previous games take and extra piece of exotic gear at no cost…loot