Up north in the chilly lands of the Garuderan Ice Wastes, the town of Garudera sits. A host of multiple services, the Wastes hold many mysteries and secrets. Can you brave the cold to find riches?
Description:
War and the bitter cold has left the northern reaches of the continent Ytal. A settlement known as Garudera has grown along the now dubbed Garedueran Wastes, supplying those who brave the frigid cold to discover what was lost, and see if it should stay lost. Brave the cold, monsters, and nature to become rich, powerful, or possibly dead. But the fame and fortune will be worth it, right?
Up north in the chilly lands of the Garuderan Ice Wastes, the town of Garudera sits. A host of multiple services, the Wastes hold many mysteries and secrets. Can you brave the cold to find riches?
Description:
War and the bitter cold has left the northern reaches of the continent Ytal. A settlement known as Garudera has grown along the now dubbed Garedueran Wastes, supplying those who brave the frigid cold to discover what was lost, and see if it should stay lost. Brave the cold, monsters, and nature to become rich, powerful, or possibly dead. But the fame and fortune will be worth it, right?
Up north in the chilly lands of the Garuderan Ice Wastes, the town of Garudera sits. A host of multiple services, the Wastes hold many mysteries and secrets. Can you brave the cold to find riches?
Description:
War and the bitter cold has left the northern reaches of the continent Ytal. A settlement known as Garudera has grown along the now dubbed Garedueran Wastes, supplying those who brave the frigid cold to discover what was lost, and see if it should stay lost. Brave the cold, monsters, and nature to become rich, powerful, or possibly dead. But the fame and fortune will be worth it, right?
Two potential clients want you help. They are both trying to pillage an illegal distillery in the Appalachian Mountains. Whose side will you take, or will you defend the distillery instead?
Description:
In CAPERS, you’re a super-powered gangster in the 1920s. After an impressive display on a guard mission, two contracts have come into your private security firm asking for help on the same job. Both clients are trying to pillage an illegal distillery in the Appalachian Mountains at nearly the same time. Whose side will you take, law enforcement, the United Riders, or defend the distillery yourself?
Two potential clients want you help. They are both trying to pillage an illegal distillery in the Appalachian Mountains. Whose side will you take, or will you defend the distillery instead?
Description:
In CAPERS, you’re a super-powered gangster in the 1920s. After an impressive display on a guard mission, two contracts have come into your private security firm asking for help on the same job. Both clients are trying to pillage an illegal distillery in the Appalachian Mountains at nearly the same time. Whose side will you take, law enforcement, the United Riders, or defend the distillery yourself?
Two potential clients want you help. They are both trying to pillage an illegal distillery in the Appalachian Mountains. Whose side will you take, or will you defend the distillery instead?
Description:
In CAPERS, you’re a super-powered gangster in the 1920s. After an impressive display on a guard mission, two contracts have come into your private security firm asking for help on the same job. Both clients are trying to pillage an illegal distillery in the Appalachian Mountains at nearly the same time. Whose side will you take, law enforcement, the United Riders, or defend the distillery yourself?
Investigate the mysterious waters around Lake Wood and the caves of the terrible Umzolli! This is a campaign setting set in the world of the Dobbers!
Description:
A crack has formed in the darkness, leaking rot and decay. Trees are withering and crops are failing to mature. Strange, twisted creatures have been seen in the shadows. You recently unearthed a seed-like hunk of metal infused with poison. The toxin it released may be cause of forest’s sickness. Where did it come from? The clues lead to Lake Wood. A pack of wolves boldly hunt around the lake. Many who call the lake home have had to leave. You may be Lake Wood’s only hope. The Alwaysgreen Forest is a lush and beautiful land, full of ancient, towering trees; magical, life-giving waters; and deep crystal lined caves. The awakened Woodkin, the majestic Deeret, Ratkind, Dobbers, and many more call it their home. Unique species with custom class characters will be provided for this whimsical, family friendly adventure, full of twists, turns and crazy creatures.
Investigate the mysterious waters around Lake Wood and the caves of the terrible Umzolli! This is a campaign setting set in the world of the Dobbers!
Description:
A crack has formed in the darkness, leaking rot and decay. Trees are withering and crops are failing to mature. Strange, twisted creatures have been seen in the shadows. You recently unearthed a seed-like hunk of metal infused with poison. The toxin it released may be cause of forest’s sickness. Where did it come from? The clues lead to Lake Wood. A pack of wolves boldly hunt around the lake. Many who call the lake home have had to leave. You may be Lake Wood’s only hope. The Alwaysgreen Forest is a lush and beautiful land, full of ancient, towering trees; magical, life-giving waters; and deep crystal lined caves. The awakened Woodkin, the majestic Deeret, Ratkind, Dobbers, and many more call it their home. Unique species with custom class characters will be provided for this whimsical, family friendly adventure, full of twists, turns and crazy creatures.
Save the forest from an unknown rampaging monster. Your only clue is a petrified goat. This is a campaign setting set in the world of the Dobbers!
Description:
A crack has formed in the darkness of the Alwaysgreen Forest, leaking rot and decay. Trees are withering and crops are failing to mature. Strange, twisted creatures have been seen in the shadows. Your party has come together to save the forest. Your investigation into the cause of the forest sickness has brought you to Lytewick where there is rumor of an unknown rampaging monster. A herd of goats has been scattered. All of them are missing but one that has been turned to stone! The Alwaysgreen Forest is a lush and beautiful land, full of ancient, towering trees; magical, life-giving waters; and deep crystal lined caves. The awakened Woodkin, the majestic Deeret, Ratkind, Dobbers of all traditions, and many more call it their home. Unique species with custom class characters will be provided for this whimsical, family friendly adventure, full of twists, turns and crazy creatures.
Save the forest from an unknown rampaging monster. Your only clue is a petrified goat. This is a campaign setting set in the world of the Dobbers!
Description:
A crack has formed in the darkness of the Alwaysgreen Forest, leaking rot and decay. Trees are withering and crops are failing to mature. Strange, twisted creatures have been seen in the shadows. Your party has come together to save the forest. Your investigation into the cause of the forest sickness has brought you to Lytewick where there is rumor of an unknown rampaging monster. A herd of goats has been scattered. All of them are missing but one that has been turned to stone! The Alwaysgreen Forest is a lush and beautiful land, full of ancient, towering trees; magical, life-giving waters; and deep crystal lined caves. The awakened Woodkin, the majestic Deeret, Ratkind, Dobbers of all traditions, and many more call it their home. Unique species with custom class characters will be provided for this whimsical, family friendly adventure, full of twists, turns and crazy creatures.