Run your own wildlife park, group animals with their own kind - but all players take turns deciding what to move, so you might not be able to shuffle animals into the right spaces.
Description:
Each player starts the game with the same set of 33 unique animal tiles, with those tiles laid out at random in your personal wildlife park. On a turn, you name a specific face-up tile that all players must pick up, flip face down, then move to a different empty space within their own park. Tiles that have been flipped cannot move again, and once all tiles have moved, the game ends with a scoring round.
Run your own wildlife park, group animals with their own kind - but all players take turns deciding what to move, so you might not be able to shuffle animals into the right spaces.
Description:
Each player starts the game with the same set of 33 unique animal tiles, with those tiles laid out at random in your personal wildlife park. On a turn, you name a specific face-up tile that all players must pick up, flip face down, then move to a different empty space within their own park. Tiles that have been flipped cannot move again, and once all tiles have moved, the game ends with a scoring round.
Famed two-fisted Weird Tales magazine pulp writers, including H.P. Lovecraft and Robert E. Howard, battle the Cthulhu Mythos in a heroic fight for their lives and Weird Tales magazine! 1930s setting.
Description:
Players take on the roles of Clark Ashton Smith, August W. Derleth, Edward Hoffman Price, Otis Addelbert Kline, H.P. Lovecraft, and Robert E. Howard to solve a 1930s Weird Tales mystery involving a Devil worshipping cult. Strong roleplaying and a sense of fun playing famous writers Is encouraged. Some experience with Call of Cthulhu is assumed, but rules will be explained to newer players. Author, Gregory Detwiler.
Famed two-fisted Weird Tales magazine pulp writers, including H.P. Lovecraft and Robert E. Howard, battle the Cthulhu Mythos in a heroic fight for their lives and Weird Tales magazine! 1930s setting.
Description:
Players take on the roles of Clark Ashton Smith, August W. Derleth, Edward Hoffman Price, Otis Addelbert Kline, H.P. Lovecraft, and Robert E. Howard to solve a 1930s Weird Tales mystery involving a Devil worshipping cult. Strong roleplaying and a sense of fun playing famous writers Is encouraged. Some experience with Call of Cthulhu is assumed, but rules will be explained to newer players. Author, Gregory Detwiler.
A helicopter carrying something valuable has crashed as it was attempting to return to the Recession. Takers are needed to travel to the crash site, recover the valuable goods, and then return.
Description:
Post-hope-noise-punk icons “An Incident” have just finished recording a concert for their upcoming “Live from the Loss” album at the Trabajo enclave in Colorado. On the way back to the recession the helicopter transporting the band suffered a mechanical failure and crashed into a densely wooded area. In the helicopter were the band members, two audio engineers, and two camera operators. The helicopter was loaded with the audio/visual equipment used to record the concert. The Client must have the master recordings of the concert audio along with the video of the concert and footage that was recorded at other locations for music video releases located and returned. The Takers must recover the drives containing the masters and get them returned to the Client via drone back in the Recession.
An archeologist and an author want to return to their Pride Lands, but travel isn’t safe at the best of times. When there are rumors of revolution, it’s definitely safest to travel with others.
Description:
This event is for levels 7-11. As a living campaign, you must have played an LSJ character in other Legends of the Shining Jewel adventures to achieve this level. We are a living campaign. Per Wikipedia, Living campaigns, or shared campaigns, are a gaming format within the table-top role-playing game community that provide the opportunity for play by an extended community within a shared universe https://en.wikipedia.org/wiki/Living_campaigns
An archeologist and an author want to return to their Pride Lands, but travel isn’t safe at the best of times. When there are rumors of revolution, it’s definitely safest to travel with others.
Description:
This event is for levels 7-11. As a living campaign, you must have played an LSJ character in other Legends of the Shining Jewel adventures to achieve this level. We are a living campaign. Per Wikipedia, Living campaigns, or shared campaigns, are a gaming format within the table-top role-playing game community that provide the opportunity for play by an extended community within a shared universe https://en.wikipedia.org/wiki/Living_campaigns
An archeologist and an author want to return to their Pride Lands, but travel isn’t safe at the best of times. When there are rumors of revolution, it’s definitely safest to travel with others.
Description:
This event is for levels 7-11. As a living campaign, you must have played an LSJ character in other Legends of the Shining Jewel adventures to achieve this level. We are a living campaign. Per Wikipedia, Living campaigns, or shared campaigns, are a gaming format within the table-top role-playing game community that provide the opportunity for play by an extended community within a shared universe https://en.wikipedia.org/wiki/Living_campaigns
An archeologist and an author want to return to their Pride Lands, but travel isn’t safe at the best of times. When there are rumors of revolution, it’s definitely safest to travel with others.
Description:
This event is for levels 7-11. As a living campaign, you must have played an LSJ character in other Legends of the Shining Jewel adventures to achieve this level. We are a living campaign. Per Wikipedia, Living campaigns, or shared campaigns, are a gaming format within the table-top role-playing game community that provide the opportunity for play by an extended community within a shared universe https://en.wikipedia.org/wiki/Living_campaigns