A game of rising empires & falling powers. In each of 7 epochs you control a different empire. The empires expand across the world, later falling as new empires take their place.
Description:
History of the World works under the assumptions that all empires eventually fade and that the only things differentiating great empires from lesser ones is how much territory they conquer and how long it takes for their civilizations to disappear. The game is played out over 7 epochs or rounds, from the ancient 3000 B.C. Sumerians to the pre-WW1 Germany, with every player controlling a new rising empire from history. Some empires are stronger than others (like the Romans), but the game's clever mechanisms can help balance that out. At the end of each epoch, players score points for all units of their color (from both the current and any previous empires) remaining on the board.
You have one job as a soldier of the Galactic Army on this planet: hold the line. Repel the horde of Arachnids long enough for the civilians to evacuate. Now what do those Galactic X agents want?
You have one job as a soldier of the Galactic Army on this planet: hold the line. Repel the horde of Arachnids long enough for the civilians to evacuate. Now what do those Galactic X agents want?
You have one job as a soldier of the Galactic Army on this planet: hold the line. Repel the horde of Arachnids long enough for the civilians to evacuate. Now what do those Galactic X agents want?
You have one job as a soldier of the Galactic Army on this planet: hold the line. Repel the horde of Arachnids long enough for the civilians to evacuate. Now what do those Galactic X agents want?
Players gather to celebrate the end of winter as they spread colorful powder on each other, dancing and celebrating new beginnings. Utilizes a 3-tier board and a Puzzle-like Action selection.
Description:
In this area-control abstract strategy game, players ascend the board to be able to throw powder from above, giving up victory points for better control. Color cards determine the pattern colored powder will fly in, giving players room to select the pattern that works best for them. Each game can have slightly different scoring conditions.
Players gather to celebrate the end of winter as they spread colorful powder on each other, dancing and celebrating new beginnings. Utilizes a 3-tier board and a Puzzle-like Action selection.
Description:
In this area-control abstract strategy game, players ascend the board to be able to throw powder from above, giving up victory points for better control. Color cards determine the pattern colored powder will fly in, giving players room to select the pattern that works best for them. Each game can have slightly different scoring conditions.
Players gather to celebrate the end of winter as they spread colorful powder on each other, dancing and celebrating new beginnings. Utilizes a 3-tier board and a Puzzle-like Action selection.
Description:
In this area-control abstract strategy game, players ascend the board to be able to throw powder from above, giving up victory points for better control. Color cards determine the pattern colored powder will fly in, giving players room to select the pattern that works best for them. Each game can have slightly different scoring conditions.
Players gather to celebrate the end of winter as they spread colorful powder on each other, dancing and celebrating new beginnings. Utilizes a 3-tier board and a Puzzle-like Action selection.
Description:
In this area-control abstract strategy game, players ascend the board to be able to throw powder from above, giving up victory points for better control. Color cards determine the pattern colored powder will fly in, giving players room to select the pattern that works best for them. Each game can have slightly different scoring conditions.
Players gather to celebrate the end of winter as they spread colorful powder on each other, dancing and celebrating new beginnings. Utilizes a 3-tier board and a Puzzle-like Action selection.
Description:
In this area-control abstract strategy game, players ascend the board to be able to throw powder from above, giving up victory points for better control. Color cards determine the pattern colored powder will fly in, giving players room to select the pattern that works best for them. Each game can have slightly different scoring conditions.