A cutthroat competitive board game about Marxistic dwarves in a steampunk factory, with elements of co-operation and deals involving Economics, Fantasy, Industry and Negotiation with a pinch of satire
Description:
A tight game of glancing blows and communal glory creating a wicked blend of sharp elbows and shared ambition. Visually, Factory 42 takes its influence from 1920’s Soviet Union propaganda, fantasy literature and elements of pre-WWI Prussian decor.
A cutthroat competitive board game about Marxistic dwarves in a steampunk factory, with elements of co-operation and deals involving Economics, Fantasy, Industry and Negotiation with a pinch of satire
Description:
A tight game of glancing blows and communal glory creating a wicked blend of sharp elbows and shared ambition. Visually, Factory 42 takes its influence from 1920’s Soviet Union propaganda, fantasy literature and elements of pre-WWI Prussian decor.
A re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans.
Description:
The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams). Since everybody starts knowing only who they are, they must start working on deducing who the other players are and whether they are friend or foe.
A re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans.
Description:
The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams). Since everybody starts knowing only who they are, they must start working on deducing who the other players are and whether they are friend or foe.
A re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans.
Description:
The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams). Since everybody starts knowing only who they are, they must start working on deducing who the other players are and whether they are friend or foe.
A re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans.
Description:
The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams). Since everybody starts knowing only who they are, they must start working on deducing who the other players are and whether they are friend or foe.