The crew of the U.S.S. Umiak responds to a distress call broadcasting from the colony on Stallas 2 and discovers that the inhabitants are locked in conflict.
Description:
The crew of the U.S.S. Umiak responds to a distress call broadcasting from the colony on Stallas 2 and discovers that the inhabitants are locked in conflict. The crew must rescue the civilians who sent the signal and get them to safety, while, at the same time, discover the cause of the revolt.
A crisp fall day hunting in the woods is interrupted as two men with antiquated accents confront the investigators. And this is only the first of many strange events.
Description:
And this is only the first of many strange events to occur over the weekend. Can the guests of the hunting lodge solve this mystery, or are they the ones being hunted? Pregenerated adventurers provided. Classic 1920s Cthulhu.
A crisp fall day hunting in the woods is interrupted as two men with antiquated accents confront the investigators. And this is only the first of many strange events.
Description:
And this is only the first of many strange events to occur over the weekend. Can the guests of the hunting lodge solve this mystery, or are they the ones being hunted? Pregenerated adventurers provided. Classic 1920s Cthulhu.
The Skyland Incident: A Call of Cthulhu Charity Game
Summary:
Skyland amusement park's reputation foraccidents and deaths leads six investigators to their magical doom. Modern day. Ticket purchase includes a $6 contribution to Southern Poverty Law Center.
The Skyland Incident: A Call of Cthulhu Charity Game
Summary:
Skyland amusement park's reputation foraccidents and deaths leads six investigators to their magical doom. Modern day. Ticket purchase includes a $6 contribution to Southern Poverty Law Center.
You've thwarted their plots, but never gotten close to an actual vampire. Now, you've got a vampire's travel plans. You know where he's going & how he's getting there. You've finally got the edge.
Description:
You are assassins who kill the targets who can't be killed.
An unbound quasit uses a house of charity to collect souls from unwitting charity seekers. Can he be stopped?
Description:
The Soularium sits in a back alley in the Temple District. Ostensibly it is a house of charity, a place where the downtrodden come and are received with open arms but in truth it is the lair of Q’xetl, an unbound quasit who is collecting souls. When he gathers enough, he plans to use them to bargain himself into a higher position in the Abyss.
Megagames are board game/RPG hybrids with large player counts (generally 35+). The Megagame Coalition will give a broad overview of the US/Canada MG scene and go over exciting developments!
Description:
Megagames are an exciting and relatively under-explored genre of gaming which has enjoyed quite the renaissance in recent years. And although covid prevents the massive in-person megagames, the megagme scene is still adapting, evolving, and preparing for future megagame events! If you've ever been curious about megagames or are interested in designing one yourself, this will go over how to find games, some design basics, discuss megagames which have adapted to online settings, and highlight some upcoming megagame events for the future! The event will be hosted and moderated by the Megagame Coalition. The Megagame Coalition is a volunteer-run organization of megagame groups and individuals who make up the designers, organizers, moderators, and enthusiastic players of megagames.
The Stifling Dark is a suspenseful horror board game where 1 person plays the Adversary. The Adversary's goal is to prevent the Victims from escaping, whereas the Victims' sole purpose is to survive.
Description:
Will you fix up the car and drive out, or will you override the gate and try to sneak out? Make sure you use your flashlight appropriately, since that’s the only way you’ll be able to see the Adversary. You can choose to work together as a team or leave the others behind and be the only survivor! Note that we have added an hour to the playtime to account for getting everyone connected on Tabletop Simulator / Discord and learning the rules. Average playtime is 1.5 to 2 hours.