We're showing off Keymaster's latest game, a twist on the classic memory game. We'll play casually open handed, and answer any and all questions you have about this versatile memory game.
We're showing off Keymaster's latest game, a twist on the classic memory game. Play casually open handed, and answer any and all questions you have about this versatile memory game.
We're showing off Keymaster's latest game, a twist on the classic memory game. Play casually open handed, and answer any and all questions you have about this versatile memory game.
We're showing off Keymaster's latest game, a twist on the classic memory game. Play casually open handed, and answer any and all questions you have about this versatile memory game.
PFS #0-04: Frozen Fingers of Midnight (levels 1-5)
Summary:
Uncover the source of a freezing curse that is slowly killing a Pathfinder. Battle his rivals and seek out a mysterious artifact to save his life.
Description:
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
PFS #0-04: Frozen Fingers of Midnight (levels 1-5)
Summary:
Uncover the source of a freezing curse that is slowly killing a Pathfinder. Battle his rivals and seek out a mysterious artifact to save his life.
Description:
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
A seemingly simple trip to a high-society opera is interrupted by a most unwelcome intermission. Who will survive the show?
Description:
Famed Pathfinder Bodriggan Wuthers disappeared from his dig site beneath the House of the Immortal Son in Taldor's gilded capital of Oppara. Once a grand temple to Aroden, the Immortal Son is now Oppara's most opulent theater. Sent to locate Wuthers, the Pathfinders must attend an opera with members of the Oppara elite in order to gain access to the secretive theater's dig site. When a cult crashes the performance and the nobility change into hideous walking dead, the Pathfinders are forced to choose between finding Wuthers or saving themselves.
A seemingly simple trip to a high-society opera is interrupted by a most unwelcome intermission. Who will survive the show?
Description:
Famed Pathfinder Bodriggan Wuthers disappeared from his dig site beneath the House of the Immortal Son in Taldor's gilded capital of Oppara. Once a grand temple to Aroden, the Immortal Son is now Oppara's most opulent theater. Sent to locate Wuthers, the Pathfinders must attend an opera with members of the Oppara elite in order to gain access to the secretive theater's dig site. When a cult crashes the performance and the nobility change into hideous walking dead, the Pathfinders are forced to choose between finding Wuthers or saving themselves.
A seemingly simple trip to a high-society opera is interrupted by a most unwelcome intermission. Who will survive the show?
Description:
Famed Pathfinder Bodriggan Wuthers disappeared from his dig site beneath the House of the Immortal Son in Taldor's gilded capital of Oppara. Once a grand temple to Aroden, the Immortal Son is now Oppara's most opulent theater. Sent to locate Wuthers, the Pathfinders must attend an opera with members of the Oppara elite in order to gain access to the secretive theater's dig site. When a cult crashes the performance and the nobility change into hideous walking dead, the Pathfinders are forced to choose between finding Wuthers or saving themselves.
The wife of an ambassador has been kidnapped and sold into slavery.Travel into a city's dark underbelly to track her down and rescue her.
Description:
Someone kidnapped Lady Anilah Salhar—the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom—and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves.